For all the abuse it has taken, one of these days people are
going to view Deer Hunter as an important phenomenon in PC gaming history. Not, of course,
for its gameplay or graphics, which were even more retro than retrobut for its $20
price tag, blanket-the-world (or at least Wal-mart) marketing, and keen understanding of
mass-market appeal. The wild and to some incomprehensible success of this strategy was not
lost on the folks at Microsoft and Wizbang, it seems. After all, if someone can sell, oh,
about a zillion pretty bad $20 games about deer huntingnot exactly a sport every
red-blooded American grows up playing in their backyardthen what might the sales
figures be for a pretty decent $20 game about The National Pastime that allows you to
replay one of its most fabulous years? Ah, Microsoft; how can anyone have anything but a
love/hate relationship with you?
Microsoft Baseball 2000 is pitched like a fastball down the middle
at the PC-owning American family unit. It doesnt require 3D support (though
youll need a high-end machine to run it without acceleration), its fast,
highly playable, and enjoyable, and it never hesitates to sacrifice complexity for
playability. And it costs $20. And, you know, for what it isa mass-market arcade
baseball simits a very good game.
At the
heart of the game is its batter/pitcher interface, which exemplifies the games
philosophy. To pitch, you choose one of the up to four pitches available to each pitcher
(not as many as a "realistic" sim would demand, but a good amount), and then
choose the pitchs location with a controller-guided targeting circle. So far, so
good; however, while youre doing this, the batter is also choosing his swing type
(power, normal, or contact) and trying to place his controller-guided swing marker on your
pitch location circle, which you are free to move around the strike zone (or outside it)
until the pitch is released. In two-player hotseat games, this often results in arcadish
games of chase-the-circle, as the pitcher crazily guides the pitch location about the
strike zone until the last possible second, with the batters swing marker
desperately chasing after it. Good clean arcade fun? Sure. Acceptable modeling of
pitcher/batter duel? Well . . . doubtful. To the games credit, just enough player
characteristics are added to the model to ensure a degree of realism and keep it from
being a total mockery. Greg Maddux still coaxes many more ground balls out of hitters than
youd expect, and Sammy Sosa will hit more homers than Mark Grace. This is
Microsofts successful mainstream formulafun enough to appeal to a wide
audience, just realistic enough to make it palatable to the more sophisticated fan.
Of course, you can also take control of your teams fielding, baserunning, and
defensive positioning. This is easy enough to do, and the controls are very nicely done
and responsive, especially when using the Sidewinder gamepad. However, you can also opt to
let the computer run them for you. And while the AI tends to be pretty passiverarely
will base runners take advantage of bonehead plays like they do in High Heat
Baseballits very competent, and will give you a tough game, especially at the
highest of the three difficulty levels.
The
games graphics are very good indeed. Microsoft does an especially nice job of
rendering each players face. Randy Johnson looks like Randy Johnson, by god, not
just some generic white guy with a goatee. And though player animations are not
exceptionally varied (with the exception of very accurate rendering of individual batting
stances) they are smooth and appropriate. The best thing about the graphics, however, is
the stadiums. They look terrific. Im playing in all of them, one-by-one, and I have
to admit that even such godawful stadiums as the Astrodome convey a certain charm in this
game. Well done, Wizbang. And thanks, by the way, for including the gorgeous new Safeco
stadium for my sons beloved Mariners, rather than the funereal Kingdome.
Sound is excellent as well, with Thom Brennaman doing an unobtrusive (that means good)
job of announcing.
Oddly, the game does not support LAN, modem, or internet multiplayer games. If you want
to play against your buddies, hot seat is the only way to do it.
The game
also includes many features that will appeal to the casual gameryou can create and
edit your own players, which will of course allow thousands of young fans to bat cleanup
for their favorite teams. And a general manager feature allows you to trade and aquire
free agents--so if you want McGwire on your team, you can have him. However, some of the
features that the more demanding baseball fan might expectsuch as career mode or a
draftare noticeably lacking. In fact, most of the statistical and gameplay depth and
options that the hardcore ex-Strat-o-matic junkie might crave, including a viable
manage-only game, are missing here.
But thats not the point of this game. If you want depth, go for High Heat
Baseball 2000. It seems clear that Microsoft Baseball 2000s design team set out to
make a fun, playable, pretty, and reasonably realistic game of baseballand
theyve succeeded admirably. Let me put it this wayI play a lot of this game
with my 5 and 9 year-old little leaguer sons; they arent intimidated by complexity,
and Im not offended by lack of realism. We all think it looks great, and we all have
a really good time playing it. And you cant ask for much more than that, even from
baseball.