What's the best scene from
any movie ever filmed? Just in case you thought that was a rhetorical question, the answer
is the sequence in Miller's Crossing where Casper's thugs come to bump off the local mob
boss, Leon, in his home. Danny Boy plays pervasively in the background, and Leon is
alerted to the hitmen's presence. He calmly puts out his cigar, drops it into his smoking
jacket pocket, steps into his slippers, and ducks under the bed just as the goons enter.
They shoot up the bed, but Leon manages to plug one in the knee, then in the head, and
what follows is a gorgeous ballet of smoke and bullets, culminating in the deaths of at
least a half-dozen hired hands, including one automobile explosion. As one of Leon's
cronies remarks, "The old man is still an artist with a Thompson."It's the epitome of the kind of noble savage romanticism that surrounds
the mobster era, the same fascination that has contributed to representation after
representation of gangsters in modern culture since the heyday of the gentleman gangbanger
in the 1930s. It's the same thing that leads to software like Gangsters, a strategy game
from Eidos Interactive.
In Gangsters you play a mob boss in
New Temperance (situated remarkably close to Chicago). You build your empire from the
ground up, beginning with a few hoods and a legit business front. Anybody who thinks this
means you run around blowing things up is gonna dangle, because Gangsters is for ladies
and gentlemen (who aren't afraid to take necessary action). The game is much more
concerned with strategy and management than muscle, although you'll need plenty of
expendables to get your territory secured and keep it that way.
You start by setting up your character. The only options you can
really change are cosmetic. You pick your boss's hair style, face and name (you can call
me "Knuckles"). It's a little thing, but bits of customization like this are
helpful for getting you into the game. You can pick from several racial characteristics
including caucasian, african-american, latino, and asian. Again, a seemingly small part,
but I found myself appreciating the variety of race and gender I encountered throughout
the game as useful and formidable hoods and bosses.
Once you've played with that, you
begin the game in your mob boss day planner. I think they call it a "business
ledger" or something to that effect in the manual, but it's funnier to picture
Scarface running around with a little vinyl binder that velcros shut. You plan your week
in your planner by assigning tasks to hoods, recruiting hoods, forming teams and managing
your assets. You can also get the usual analytical data of strategy games including
diplomacy and power rating bar charts.
I'm a sucker for management, I guess. Or maybe it's just fun to
put together teams called "Extortion," "Bombers," and
"Collections I & II." Just like you'd imagine, you tell your hoods to patrol
various areas of your territory, extort business owners, collect protection money, rough
up or possibly kill troublemakers, bribe cops, blow up buildings, etc. Just like the good
old days when Valentine's Day could turn into a bloodbath, nothing is sacred in New
Temperance. It just either makes money or it makes trouble.
Once you've assigned duties and
plotted your week, you hit the streets. It's impressive just how interactive this game is.
You can view the city close up, in the street view, or at two larger views that give a
better sense of spatial relationships. The streets are crowded, and you can click on any
of the individuals walking around to find out their name. You can even open up tracking
windows that will follow that person around the town. Clicking on different parts of
buildings will tell you about those businesses or tenements.
You can also track your own hoods as they go about their tasks.
You get messages about fights, arrests or any rival hoods in your territory. During the
week you can pluck out your gangsters and tell them to follow somebody or kill them
outright. When one of your hoods blows up a building or gets in a gunfight you can watch
it all take place.
The graphics are good. The city is rendered in 3D, and there are
a lot of types of characters walking around. I was surprised at how many of them carry
guitar and violin cases. It's as if everybody in New Temperance owns a shotgun.
Ultimately, though, the graphics aren't the big selling point in the game.
As with all strategy games, the allure
lies in the planning and management. I've read reviews that have called it too
complicated, but those guys have their pigeons crossed. I had a difficult time trying to
just pop it in and get anything done, but after spending a half hour going through the
tutorials, I had all of the basics mastered and took off on a good learning curve. I would
place it somewhere close to Civilization II in complexity, possibly a little higher. You
can have fun with Gangsters on a low level of complexity, but the depth is there and
beckoning to you.
Eventually major gang wars erupt, you should have at least some
of the city government in your pocket, you can buy legitimate businesses and set them up
as fronts for smuggling and counterfeit operations, and you can even run for mayor if
things are going your way. Of course, the major goal is to become the most successful
gangster in town and then go legit.
Overall, I think Gangsters is not to be missed. The premise is
involving and speaks to us on a deep level of being able to indulge in behaviors we would
never condone in real life. It's a great addition to the varied ranks of strategy gaming,
and a welcome addition to my software library.
--Shawn Rider |