![]() It's sad when a game that sounds so good plays so bad. H.E.D.Z. stands for "Head Extreme Destruction Zone" and the basic concept is pretty good: You're an alien competing in the sport of headhunting against other aliens in an asteroid belt, which has been modified so that the asteroids look like game levels designed around various themes. Rather than arming yourself with guns, you collect heads, which you put on to assume each individual head's abilities. For example, there's the French Legionnaire head that shouts "Allons-y!" and shoots a rifle, and the Punk Rocker head that spits caustic lugers. You shoot the other aliens until their heads pop off, then scoop up the little head icons. Sounds not so bad, eh? Unfortunately, the game falls flat on its naked little face trying to pull the idea off. There are some fundamental problems here. For example, when you shoot the head off an enemy alien, the naked alien tries to get to it before he teleports out. The problem is that he's usually closer to it than you are and succeeds.
The graphics on this game are also horrible. The art on the box looks great, and the graphics on the menus and such are fine. I couldn't get the "movies" to run at all, so I never saw any intro or anything like that. The graphics during play make me wonder what Apogee is doing lately. The levels are 3D, and the view is third person. Although I had it set to display at 800X600, with smooth rendering and faraway clipping, the characters and levels were blocky, and walls and walkways disappear as if they don't want their mother to see them in such a genuinely bad game. Doorways become lost, and oftentimes you can't see what's directly in front of your character. The camera panning is atrocious, so you often lose track of your alien during combat.
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