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![]() The story behind Legend of Legaia is fairly stock: as usual, God gave humanity a blessed existence. To aid them in their toil upon the earth, he created creature/machines called Seru. Using Seru, humanity developed technologically (although curiously remained in a feudal-esque mode of government divided into kingdoms) and lived in harmony. Then, a mysterious mist covered the land. It caused the Seru to develop minds of their own, and they became bent on dominating humanity. Many humans were possessed by Seru and forced to do their bidding. Other humans found safe spots to wait out the terrible plague. You play Vahn, whose family lives in Rim Elm, protected by a large wall and their geographic proximity from the Mist until the opening minutes of the game. Vahn, who is a young boy (I'm guessing 14-16), sets out to destroy the mist after reviving the Genesis tree in his town (which drives out the mist), and, literally, hooking up with Meta, a Ra-Seru born from the revival of the tree. Ra-Seru are more powerful than ordinary Seru and are immune to the effects of the mist. Early on in Vahn's adventures, he meets Noa, a young woman with a mysterious past, and Gala, a monk devoted to the Biron martial arts (sort of a Shao Lin thing going on). The three continue from adventure to adventure as they try to discover and destroy the sources of the mist. ![]() The control in Legend of Legaia is wonderful. Taking a cue from Xenogears, the combat is programmed by pressing different directions on the control pad or joystick. You try to discover Arts for the characters as you fight monsters. Upon discovering an Art, which are just combinations of up, down, left, right attacks, it is added to a list of moves that you can call up as you are programming the combos during combat. This lends a certain strategic element similar to fighting games that I welcome in an RPG. While giving so much control during combat, Legend of Legaia takes steps to enhance the gaming experience by making repetitive elements quick. It's great to have so much control during large battles, but when roaming around fighting monsters so you can afford that next level of armor, it gets incredibly tedious to put in each strike of each round of each battle. Fortunately, there is an Auto option available so that beating up monsters and stealing their money goes quickly and relatively painlessly. ![]() In general, the graphics are not much of an issue in Legend of Legaia. There are very few FMV sequences, which accounts for the length of the game. The few FMVs that are included are beautifully rendered and impressive. The game is semi-3D, and the game graphics look similar to Xenogears. They are actually not quite as grainy as Xenogears, probably due to the fact that each environment is not fully rendered and you cannot pan around a camera. What really saves Legaia in its graphic presentation is the cinematography and originality. ![]() Overall, Legend of Legaia is a good purchase. It isn't as snazzy as some of the RPGs that have come before it, but it is just as much fun. The play goes quickly and smoothly. It's shocking to play through so much game, invest 30 or 40 hours, and learn you still have a third of the game left. Legaia is not a complicated play, and I didn't find myself needing hints or a walkthrough at all, but I do recommend checking out Asura's grammatically hilarious, yet truly useful, walkthrough on Cheat Code Central ( www.cheatcc.com) so you don't miss out on some of the fun secrets embedded in the game. |