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It's been a dire season on the slopes of
the NorthWest. Sure, there are still good days, even great days if you ask people like my
friend Tim, but overall we've just been waiting for the dump. Fortunately the video game
market isn't as susceptible to climactic conditions, and manufacturers have figured out
that there's gold in them thar hills.Snowboarding has blasted onto the video gaming scene. Just last year about this time I was lamenting the delay of 1080 on the N64, and up to my neck in Coolboarders 2. CB2 was one of the biggest-selling games of the 1998 Christmas season, but the CB series is no longer the only game in town. 1080 has been out for some time now, CB3 came out last fall, Snowboard Kids exploits the superdeformed aspect of the sport, and planned for future release are at least two new PC snowboarding games, Snowboard Kids 2 and Capcom's Freestyle Boarding 99. But the big talk right now is Electronic Arts' X Games Pro Boarder, and in the immortal words of Chuck D (of course with some creative editing), "Believe the hype" Usually I start my reviews by listing the positive aspects of the game. This time I'll begin with the worst thing about X Games Pro Boarder: What's up with that name? It's too complicated. I keep saying "Pro X Boarder" or "X Boarder Pro" or something to that effect. For ease of reading it's going to be XGPB, which may not be as catchy as MXPX, but you know what I mean.
The control is very similar to CB2, so those of you who whined about CB3 can jump ship and feel settled right in. As with CB2, you use the X button to cock (or charge) your jumps. XGPB puts a little cross in the lower right of the screen to let you know you are preparing for a jump, and as you press one of the eight directions it shows the power you have accumulated for your spin and/or flip. Unlike CB2, you can't cock these tricks infinitely there is a realistic maximum. The other respect in which XGPB differs from CB2 in control is the method of grabbing.
Each of the individual courses can be played head to head. Although there were only nine courses, the fact that each can be played against a human opponent helps make the lack of variety tolerable. The only thing I found myself missing from games such as CB3 was the variety of races. In XGPB racing is completely secondary to mastering tricks, combos and rough terrain.
Overall, I highly recommend XGPB. The realism and quality are unmatched in snowboarding games thusfar. While the variety of play could be better, it will easily keep you busy enough to avoid your homework for the rest of the semester. |