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If you are like me, you find the interim between
Resident Evil 2 and the next real installment of the series more than a little annoying.
No film, no "Director's Cut," no special edition version of the game is really
going to satisfy my thirst for cinematic horror gaming. Fortunately, there's something
positive about the lag. Capcom left the door wide open for the genre, and companies like
Konami have not failed to notice the dramatic success of the Resident Evil series.Silent Hill is a good rival for Resident Evil, but falls short of topping the benchmark. The play is almost identical to Resident Evil. The major difference between the games is plot. While the Resident Evil series is more of a straightforward zombie flick, Silent Hill has the feel of Clive Barker or Stephen King. Other than that, the control, graphics, puzzles and general feel are almost exactly the same. Unfortunately, Silent Hill falls just short of Resident Evil in quality and length. This makes Silent Hill a truly great two-day rental, sure to provide an intense day and night of gaming, but a disappointing purchase.
Harry leaves the school and has more adventures, but the above description takes you near the midway point, which is the biggest problem with Silent Hill. There is no way around how incredibly short this game is. Resident Evil is short, sure, but Silent Hill is shorter.
The voices in Silent Hill are horrible. I feel bad pointing it out, because I'm sure they are the voices of some poor programmers who never thought they'd be required to perform vocally, but they are annoyingly bad. Harry lacks any kind of emotion at all in his voice. Lisa, a nurse you meet along the way, is a whimpering fool who seems to be on a delayed feed. Despite the performance flaws in the game, I found that Harry had a certain endearing quality. He's completely out of shape. Sure, he looks all svelte and cool in the FMVs, but he works up a pant after the slightest jog. He's also not a killing machine. He does much better with a club than a gun, and the game emphasizes that by separating enemies shot from enemies clubbed to death in the final score. And Harry can kick it. He delivers the final blow to many of his enemies with a boot to the head or chest area.
Silent Hill also has a sense of humor. You travel down streets named Bachman, Bloch and Bradbury. In the Motel office is a girly magazine, and an explicit poster hanging on the wall. Little touches like these leave me wondering exactly what the creators of Silent Hill were going for. For the most part the game takes itself quite seriously, which weakens a reading of the game as any kind of commentary on the state of horror or horror gaming. Certain elements are obviously lifted directly from contemporary horror. The look of the game is decidedly Barker, and the concept bears more than a slight resemblance to any number of horror movies based on towns going wacky. The whole reason Silent Hill is in such a mess is because the founding cult is taking revenge on seaside tourism developers. Wait a minute, maybe it is all a big joke
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