Growing up in the mid-80s suburbia of central Illinois, the most amazing thing I'd ever seen was a handful of shuriken my friend had thieved from his father. Of course, back then we called them "Chinese throwing stars" and mainly ran around new suburban developments hucking them as hard as we could at freshly nailed-up drywall. We pretended to be ninjas, and my friend (the expert because he stole the shuriken) tried to teach us the way of the ninja, nevermind that he was a blue-eyed, blond-haired white kid who wouldn't have known a dojo from a dog butt. We paid our ten cents to play with the deadly weapons, twenty-five cents to knock ourselves out with his nunchaku. Ever since then, a part of me has always wanted to be a ninja, and I guess Tenchu: Stealth Assassins is as close as I'll ever get to learning the sacred art of nijitsu. The ninja mystique is undeniable, and the truly remarkable thing about this game is just how well they pull it off. The ninja credo, "Live by honor. Kill by stealth." pretty much sums the whole thing up. You are a ninja, either Rikimaru or Ayame, in the service of Lord Gohda. Gohda sends you on missions and you are to complete them, preferably without ever being seen by the enemy and without killing any innocents. The missions range from "Punish the Evil Merchant" to "Destroy the Foreign Pirates" and, of course, "Rescue the Princess." All of this takes place in feudal Japan, and enemies are everywhere. It's a ruthless world, and you're the guy (or gal) who's doing the dirty work.
You actually play two ninjas in Tenchu. Rikimaru is bigger and stronger, and that makes him easier to play for the novice than Ayame. She is weaker, but cooler looking and stealthier, and once you've got the hang of sneaking around all you need is one hit to kill the bad guys anyway. To beat the game you have to go through all of the levels with both characters, who basically perform the same missions with small changes in the storyline. The levels are beautifully rendered 3D environments. There are forests, cities, castles and caves that you must navigate to accomplish your missions. You are provided with a crude map of the buildings and major landmarks of the level that marks your position, but even so it takes awhile to get your bearings. You are also allowed to take four items (along with your ever-present grappling hook) to help you out. You pick these items at your ninja supply room before starting the level and if you die with any unused items you lose them. You can choose shuriken, first aid kits, poison rice dumplings, smoke bombs and mines to name a few. As you complete missions you get more items added to your stockpile, depending on how well you did on the level, and if you are never spotted by the enemy you will receive special items to help you out, such as a resurrection leaf.
The graphics are great. Characters move smoothly and you don't get stuck on walls or in corners like so many 3D games. There are a lot of cinematic pull-aways when you perform certain tasks, and they are all well done. For example, you can kill an enemy in one hit if he is unaware of your presence, and when you do you get an animation of your ninja either slitting the victim's throat, gutting him, or breaking every bone in his body, methodically finishing with a devastating kick to the spine. Blood is profuse in the game, but like a truly skilled ninja you never get any on you. The sound is also remarkable: A game where the Japanese characters speak with Japanese accents! The music is actually quite pleasant, and the only cheesy sound effect is really the "sprinkler blood" sound.
Overall, I love this game. While the control was frustrating at first, I found myself able to get used to it, and nobody ever said being a ninja is easy. It's the kind of game a roomful of people can watch, and they all find themselves craning their necks when your ninja is looking around and whispering to each other so as not to alert the guards. But the real attractive element is the sheer thrill you get from running up on some unsuspecting bad guy and letting him have it, then rolling off into the shadows to lie in wait for his friends to come along and get theirs. |