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The premise is that you are far in the future, on a planet that, if not Earth, is what Earth could become given that we all built huge fighting robots, blew ourselves up, lost the technology (of course), and are now struggling to put back together the human experience. And the robots. You play Fei, a young man with hidden potential, who finds himself caught up in the fight to bring an end to the tyranny of the evil Shakhan and his Gebler cohorts. Your past is murky, and, as with any respectable Squaresoft game, flashbacks illuminate the plot. Along the way you're aided at various times by Citan, a doctor from your village (which is destroyed about five minutes into the game, per the Squaresoft template), a randy young sand-pirate, Bart, and his men, and various other characters you meet. At first, Fei is reluctant, but all that changes and then you really kick ass. The best thing about Xenogears is the Gears. The story
is that long ago people built Gears (think Voltron, not Mechwarrior) and did battle. Now
people are excavating the centuries-old battletanks and renovating them for use. Fei
happens upon a truly remarkable Gear, Weltall (all of the Gears have pretty goofy names,
but look spectacular), and finds he's a natural at Gear-to-Gear combat. You can upgrade
Gears by buying new engines and frames, and by adding on special circuits and better
weapons. You also learn Gear combos, a major plus to the fighting in the game.
That's really the other place where Xenogears shines. The combat is a blast. I found that most of the opponents were pretty easy to defeat, but the fighting is much more involved on the part of the player. In general, most RPGs simply put up a menu with options like attack, item, magic, etc. The player then picks one of these and the round continues until your character gets to attack again. In Xenogears, you choose from the menu of standard options, but when you attack you get to actually hit buttons. There are three different levels of attack, weak, medium and strong, and you must use them in a variety of combos so that your characters can learn new power moves. The power moves are great because they are two or more button combos that allow you to get a lot of hits off and do much higher damage. Both character and Gear fighting are done this way. The battle is not real-time, but turn-based as with most RPGs. The third best thing about Xenogears is the FMVs.
Squaresoft is always on the cutting edge of cutscenes and graphics. The movies in
Xenogears outdoes anything else I've seen on the Playstation thus far. It's a mixture of
computer generated backgrounds and objects, and anime-style drawn characters. As an avid
anime fan, I put the FMVs in this game just shy of the Ghost In The Shell level, which any
Otaku will tell you is phenomenal. The reason I rank these scenes third in my list of
great things about Xenogears is that there just aren't enough of them. In an RPG the story
is an important component, and after the introductory sequence I found myself drooling for
more. It makes me shiver with anticipation for the Final Fantasy movie, in production now
with Columbia Pictures and Squaresoft, because I truly believe that these guys are doing
something seriously right.
Overall, I think that Xenogears is one of those not-to-be-missed games of 1998. There is a raging debate about its superiority to FFVII. I'd come down on the side of FFVII, since it had more variety in the game and was longer, but it's a tough call to make. Wherever you come down on the issue, Xenogears is a great way to kill a few dozen hours. |