In the good old days of the 386 and 486,
the Quest For Glory series was one of the best adventure game series on the market,
bringing eminently fun gameplay, decent graphics, and great humor to the gaming market.
One of the best things about the series was that it let you choose between 3 or 4
different character classes, giving it a much more RPG-like feel than adventure games like
Kings Quest. In fact, I can honestly say that QFG 2: Trial By Fire was one of my
all-time favorite games, and the latest installment of the QFG series takes all the good
of the previous series and spices it up with better graphics and a new interface.The first thing I noticed when installing QFG 5 was that the maximum
install took about 1.06 gigabytes (yes, you read right)--the largest install Ive
seen yet next to Baldurs Gate (2.5 gigs). I knew at this point, that the game was
going to be much larger in terms of map and gameplay than the previous four games. The
game installed just fine, with no hitches, and even set up my 3-D card properly. Even
though I opted for the 430 meg install, the game runs quite smoothly, especially
considering I only have a 12X CD-ROM.
When I got the game installed, I sat down and decided
what character class to choose. There are four character classes to choose from: The
Fighter, The Wizard, The Thief, and the Paladin. If you played any of the previous QFG
series as a Paladin, you are able to import your character from the old games. If you
dont have a Paladin from the old series, a file with a Paladin character is provided
on the CD for you. I chose to go with the wizard because I usually enjoy playing games as
a magic user. When I got my character set up, I found that character creation is quite
simple and anyone can create a good solid character in about 5 minutes.
After creating my character, I began to play and watch
games story unfold before me. The first thing I noticed about the game is that it is
beautifully rendered in 3-D. The environment is rich with detail, and special attention
was paid to the color scheme, making scenes look very realistic. One of the great things
about the visual detail in this game is that it helps you out by providing visual clues of
what you should do next. The only real complaint I had about the graphics in Q4G5 was that
the characters faces could have been better done and some of the magical effects
could have been cooler.
The sound in QFG5 is very good. It really helps gameplay when you
can hear where your enemy is coming from. The sound is compatible with direct sound so any
good Windows-compatible soundcard should work. The music in Q4G5 is some of the best music
Ive heard in a game yet. It goes along with the game perfectly, and does a fine job
of setting the games mood.
The gameplay in QFG5 is excellent indeed. The interface is very easy to
learn and improves the playability of the game in general. The designers of Q4G5 use a
belt system similar to Diablos to utilize quick spells and quick
items, while other items can be accessed from a little button on the right of the screen.
Compared to QFG4, this games interface is a dream. The gameplay itself is a lot of
fun. The combat system is good, but sometimes the camera angle can make it a little
difficult, and I wish the game had a rotate camera angle button for certain areas in the
game. Acquiring money and items in QFG5 is pretty easy, and its nice to see that you
dont have to spend four hours hunting and hoarding gold to buy one item needed to
get somewhere in the game. Fighting in the game is simple--just click on your sword or
spell, then click on the person or monster you wish to attack. The series still has its
honor system intact, and you can still steal and pick locks as in the previous QFG games.
The story in QFG is also very good, has great cutscenes for plot development, and kept me
involved throughout the game.
The complaints I had about QFG5 were few, but they are ones that should
have been addressed before the games release. The first major complaint I had with
QFG5 is that it crashes randomly, especially when casting spells. The second complaint I
had was that theres no way to turn off some of the extended-use spells like
levitate, especially if you use it in the wrong place. Third and last, the people at Sierra
needed to allow importing of all types of characters, not just Paladins. I personally
would have liked to see my mage from QFG3 imported into QFG5. I hate to say this, but this
is a game where they seem to think that thorough play testing and de-bugging isnt
required before the release. I would really like to see fewer buggy releases from Sierra.
Overall, QFG5 is a very good adventure game. It offers a lot of
gameplay, good graphics, great sound/music, and excellent cutscenes and story. This game
does sport some crash problems but if you save often they usually arent a problem.
Overall, I would recommend this game to anyone who likes a good adventure game or even
gamers from other genres looking to tide themselves over until the next Half-Life
or Baldurs Gate hits the market.
--Tom Monter