The storyline behind the game is that you are a criminal on a prison ship that crash-lands on a strange planet. In the crash, most of the crew and prisoners are killed, while others escape only to be shredded by something living on the planet. Your goal is to get off the planet in one piece while figuring out a way to get rid of the unwanted guests you meet along the way.
The sound on Unreal is also extremely well done. Ive had the opportunity to try it with and without a 3-D soundcard, and I can honestly say that this is one of the first games to make full use of a good 3-D soundcard like the Soundblaster Live! or Turtle Beach Montego. The Soundblaster Live! with its four speaker support was the most impressive of the two. With the Live and four speakers, you could literally hear growls and grunts coming from the direction from which they originated. This is the first game to actually spook me when a creature ambushed me in a dark hallway. The sound in this game does a lot to give the player that "you are there" feeling. The music in this game is actually in some kind of compressed format like MP3 so it doesnt pause while changing tracks (very nice and one of my pet peeves about Quake 2). While not quite CD quality, the music well done and complements the gameplay nicely.
System requirements was another area in which Unreal was really lacking. The requirements for this game are extremely high if you want to have all the effects turned on with no choppiness. Quake 2 accomplished this on a 166 MMX with a 3D accelerator and 32 megs of RAM , while Unreal Requires a P2 266, 64 megs of RAM and a VooDoo 2 Card. Compared to Quake 2, Unreal is a hog; you pay for the huge increase in visual quality. But even accounting for this, Unreal should have at least been smooth on a 200 MMX with 64 megs of RAM. I think much of this poor optimization can be chalked up to the Unreal teams inexperience in creating a 3D engine, especially when compared to John Carmacks Quake Team. Hopefully in the near future a finalized patch will resolve some of these performance issues, but until that day a P2 266 would be the minimum I recommend. In summary, the highs of Unreal are its stunning effects, good level design, excellent sound and great single player experience. The lows are the weapon imbalance and lag in multiplay and very high system requirements. The bottom line is this: if you are looking for a great single player first person game and have a beefy system, look no further. If you are looking for a great multiplayer experience, look somewhere else, at least for now. |