Abuse is an
excellent heart-trashing "total kickbutt" type game featuring amazingly detailed
two-dimensional graphics, a multi-capability level editor, network options, and an
environment with 14 function-carrying objects, 17 enemies and obstacles of various kinds,
plus a selection of futuristic weapons that the main character Nick can use. . .or should
I say. . .Abuse with?
The action in Abuse takes place in the future, when the main character named Nick finds
himself in a maximum-security prison (oh-oh, bad boy!). By a terrible coincidence, some
devilish chemical experiments were going on in that institution. . . And guess what
happened?! Surprise-surprise: the chemical went out of control and spread all over the
jail, turning harmless criminals into alien-looking mutants (Hollywood's Aliens
type). Guess what else happened? Probably due to severe contamination (yeah that's it!),
all mutants got laser/missile-shooting bazooka things on their backs and are out to get
Nick! That's along with squads of Fliers, Juggers, Drillbots and Boulders, explosive
turrets, ponds of lava and mine fields that you have to escape or destroy. Or else you'll
be. . ."Abused".
 Corresponding to the game, the graphics are just as heart-pounding
as the non-stop action. According to the makers, it's supposed to be a dark game, and it
sure looks like one. When you start the level, you are immersed in a dark, underground
world, where some of the few sources of light are the sparks of laser blasts and the
flames from the grenade explosions. So detailed are the characters and the settings that
the 2-D game environment, which offers a cut-section of a part of the maze, actually seems
to contribute to the visual effect of those dark, hellish tunnels that Nick has to fight
his way through. Still, there is a Gamma Correction option in the game menu, so that
players can choose an exact brightness for their preferred game appearance.
The echoing sound (sound effects and music volume
are separately adjustable) assist with the dark look of Abuse. A missile is
launched in Nick's direction, but a microsecond before you see a flash, a heart-stopping
alien scream scratches your eardrums, making your target jerk on the screen. Altogether
the music and tons of sound effects in Abuse, combined with often bizarre
graphical scenes, add a lot of fun to the gaming experience.
The user interface in Abuse can be divided
into two parts: the game itself, and the level editor. The game interface is plain and
simple, as in other games of the 2-D, level-by-level type, where all you need to do is
control the inch-tall character with four arrow buttons and a mouse click. The
"escape" button will help you escape your constant "abuse" on a level
and bring up the game menu, with never before seen difficulty/ gamma/ volume/ network/
load/ new game options. Oh well, changing the difficulty to suicidal "Extreme"
and pumping up the volume in the middle of the level is all you need, right? Oh yeah, you
need to save the game too, so 5 savegame slots with screen shots of your locations are
there for you to fill up. That's it.
 Another feature is the level editor. The settings for
editing/creating your levels are just like in the game, so that you have the map of a game
level (just like while playing), or some free space to fill up with all-new links and
tiles. The bottom of the screen contains a command line with File, Edit, Window menus,
etc., each housing about a dozen options. That's why there's a 38-page Level Editor Manual
with terms like Ambient Sound, Plasma_Icon 50, or Dfris_icon 10 to play with. Oh man,
there are about 10 types of just wall tiles there! Go figure. . .
As they say, there are players who buy a game to win
a bloody war and there are those who like to dig inside a little brochure, make a
butt-kicking level and win a $1000 prize from Crack Dot Com!
 My twisted, disoriented, and damaged player's impression is that the
game actually abuses whoever dares to go for it (just try the "Extreme" option).
There can be many games with great interactive-movie sequences or whatever, but in Abuse,
the action and the feeling of it really maximizes one part of a gaming experience: the
adrenaline! That's the juice of Abuse. The recipe is: wait until night falls,
turn off the lights, put the volume on max., and start the Abuse. In each level
try to keep Nick (you) alive in a mess of crossover laser fire, missiles, grenade
explosions, and a ton of alien body pieces spreading and twisting around you. The harder
the difficulty level, the longer it takes for Nick to shred his enemies, and the less time
it takes them to finish him off. To complete each level, you pretty much need to kill
everything moving on it, and solve a system of door switches and teleport links.
The controls were a nice change. You moved Nick with
the standard arrow keys, but controlled his fire with your mouse. This allowed you to run
forward and fire at all the aliens chasing you. To fire a weapon all the player needs to
do is "point-and-click" the mouse-controlled cross-hairs on the enemy. It takes
a lot of fast reaction to accurately and quickly take out a bunch of squirming creatures.
All teleportation pads and switch activators are done with the "down" arrow key,
while other arrow keys are responsible for motion.
Now you know everything you need to Abuse.
Pros: Decent sound effects, neat environment
and character graphics, well-balanced levels that get you thinking while the enemy body
count increases.
Cons: The action may seem too repetitive to
some players. Well, depends what you are looking for! Also, 2-D is kinda... already done.
Maybe the age of those things has passed? Well, not for everyone!
--Andrew Morozov |