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![]() While continuing on
their long journey home, the Federation Starship Voyager once again finds its way
into trouble. An apparent distress call leads
the fearless crew into a strange wormhole, leaving them stranded in a ship-graveyard with
a hodgepodge of raiders, Borg, and a mysterious race that has imprisoned them there. Its a classic Star Trek story line, and Mr.
Roddenbery himself would be proud.
The game itself has been put together
by the folks at Raven, and is built upon the Quake III engine. The visuals are
spectacular. Almost everything onboard is
interactive and the ship has been beautifully rendered. The corridors, Jeffries tubes,
turbo lifts, bridge, and quarters all look and feel just like they do on the series. Add to all that the fact that theVoyager
crew provides their vocal talents to the cut-scene and in-game conversation, and you have
a Trek Fans-- and FPS fansdream come true. Since the game is built on the Quake
III engine, it plays a lot like Quake; for the most part, its a run & gun
shooter. Sure, there are some easy puzzles to
solve and one or two missions that require stealth, but mostly your missions will consist
of proceeding from point A to point B while killing everything in between.
Though fun, the single player
missions are very linear and once you beat the game theres not a whole lot of
replayability. Thankfully there is always multiplayer mode, and Elite Force multi-player
is pretty good--though Quake fans will again experience a strong sense of deja vu. Frankly, EF multiplayer feels like a Quake III
mod, which is both understandable and not an entirely bad thing. Elite Forces
multiplayer mode is extremely fast and furious; like Q3, its all about grabbing
weapons and power-ups and fragging your opponents over and over and over again. And to be honest, it got pretty old pretty fast.
Dont get me wrong; I enjoy a good DM game as much as the next guy, but a little more
strategy would have been welcome. In my opinion, planning and careful execution make a
game more exciting--I guess thats why Im still playing the Counter-Srike MOD
for Half-Life.
While I was working on the game Rick threw a copy of the BradyGames Elite Force Strategy Guide on my desk. And before you say anything I can tell you that it was NOT because I was stuck. I read through it and thought about it, flipped back through it, thought about it some more, and came to the conclusion that its pretty good. I do have to say that needing a walk-through on a game like this is a bit over the top. This is not a complicated game, and devilish puzzles do not plague you at every turn. But the guide does include maps of every area, which can be handy if you think youre lost. The one thing that I gleaned from the Strategy Guide that I did not know beforehand was that you can, in fact, save one of your abducted comrades. Since I dont want to give anything away I wont say anymore.
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