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Mortyr is
another in the ever-popular line of first person shooters that have been flooding the
market. Like Quake III and Unreal Tournament
(the most notable of late), Mortyr combines a shiny new engine with an old cult classic. You guessed it, WOLFENSTEiN is back and you better be ready to take
on an armada of Nazis bent on world domination, because they are playing for keeps.
Overall,
Mortyr's a pretty average game. The control is good, but its nothing to write
home about. The graphics are acceptable, but
comparatively they are pretty middle of the road. By
far the weakest and most aggravating aspect of the game is the sound effects. What I
dont understand is how a game like Mortyr could come out and be lacking in some key
areas. Were they thinking that we
wouldnt notice? But to be fair, let's
go over what works well for the game, then Ill tell you what to watch out for.
The levels are
well thought out and extremely large in some cases. (This
is not a quick finisher). There are 21 levels
and each is very well detailed. They are
usually dark, in a Gothic sort of way. Lots
of stained glass and castle style environments lie between you and your goal. The scenery is actually quite impressive, which is
a good thing because it might take your attention away from the poor renderings of the
Nazi soldiers. They are very polygonal. Another gripe is that they all seem to die
the same. You can shoot them in the leg, burn
them with a flame-thrower, or take them out with a rocket launcher and all of the corpses
look the same. They lay on the floor
with a little bit of blood on their cloths, and thats it. Whats up with that?
From here on
out things start to slide downhill. The audio
affects are sometimes OK, but can be horrible and awkward.
For example, the weapon sound
effects are great. Very realistic and
refined, as are the voices of the enemy soldiers as they roam about in the gaming world. The problem is that for some unknown reason out of
no where you'll be deluged by horrible storm/static sounds. At first I thought it was supposed to be a
thunderstorm sound or something, but I ruled that out when it happened 4 or 5 times a
level at random locations, both indoors and out. I
never could figure out what it was supposed to be and by the end it just got on my nerves
so I had to play with the sound way down low. Then
you have the trouble of not being able to hear the enemy, but with the static you
cant hear them anyway, so I decided it was worth the handicap.
While Mortyr has its fair share of hang-ups, it is still worth checking out. The theme of the game alone makes it worth a once over at the very least. I mean, what better way to work out that pent up aggression then to wade into a sea of Nazi soldiers and lay waste to their dreams of world domination. The scenery is beautifully detailed and well laid out. The sound and character renderings leave something to be desired, but they are not really BAD they just dont break any new ground. If you can find Mortyr on sale or even used I would recommend that you check it out for yourself. It can sure take you back to the good old days of Wolfenstien when a pistol and some bad 2D graphics could provide days of entertainment. |