This
is not going to be one of those "why you dont need a PS2" pieces almost
every rag on the market is running this month. Of course you need one [!] as anyone lucky
enough to have one already can tell you. If, however, you are among the millions waiting
in agony for your local distributor to get another shipment ("any day now," as a
certain Toy Store I cant mention keeps saying), you might want to take a break from
THPS2 and check out one of the coolest titles to come along in, well, ever.After the
shockingly idiotic Resident Evil: Survivor, it is reassuring to see that Capcom has not in
fact lost its talent, quality, or sanity. Like the aforementioned survival horror game,
Dino Crisis 2 expands on and tweaks the by now familiar conventions of the genre. In this
case though, the tweaks work to the games advantage and make it a much more
satisfying experience than its predecessor, a game we all tacitly admit was simply an RE
clone with a dinosaur patch. DC2 is an entirely new style of gameplay, an arcade-heavy
round of pure Jurassic slaughter that can probably more accurately be called
"survival-asskicking".
This
story takes place shortly after the first one ended. SORE (and TRAT for whatever actual
differences the two represent) discover ongoing Third Energy experiments, and head to the
testing site, which is rumored to have disappeared. En route they pass through a Timegate
and find themselves in some indeterminate past?/future? infested with thousands of pissed
off dinosaurs and screwy dialogue. The military base is attacked by raptors (and, yes, a
T-Rex) in the opening FMV, after which Regina and Dylan start looking for survivors. The
storyline is goofy and convoluted enough that I wont spoil it for you, but, suffice
it to say, it makes about as much sense as a time-travel/secret government research with
feral children/Japanese/dinosaur plot can reasonably be expected to. Just try and follow
it; I dare you.
Yeah, the storyline is satisfying enough, but what really makes this game so great is
the gameplay itself. Forget about conserving ammo, pulling levers, and finding box plugs.
This game is about buying the biggest gun you can afford and using it as often as possible
on an endless supply of dinos, whose death shrieks are some of the most satisfying on the
market. Stringing together kills and surviving stages unharmed gives you "Combo"
points that can be parlayed into guns, ammo, health, and special tools (like a Combo
doubler, a flak jacket, etc) at any of the numerous save points. If Dylans initial
run through the Jungle with a combat shotgun and a machete isnt enough to make you
smile uncontrollably, just wait five minutes and buy a pulse rifle (or a "solid
cannon" as the game insists on calling it). If that still isnt enough, hold out
for the Firewall, Chainmines, Antitank Rifle, Rocket Launcher, Twin Uzis, Heavy Machine
Gun, or AquaTorpedo. The weapon animations and sound effects are as good as any around,
and better than most. The rocket launcher especially is a truly gratifying death machine.
The
dinosaurs, who are major players this time around, are also very well done. The first
games dinosaur population was a bit on the sparse side, and the fact that killing
one took a whole lot of doing was frustrating. This time, however, the dinosaurs (twelve
different types in all) are highly individualized. Their attacks require different
tactical decisions on your part, and keep the basic action of the gamekill
dinosaurs, open a door, kill dinosaursfrom getting overly repetitive. The raptors,
for instance, attack en masse and from all directions, so setting up a Firewall at your
back and unloading your pulse rifle to your front is the most effective way of
"decommissioning" them while remaining unscathed. Pterodons, on the other hand,
attack in pairs, a fact that makes your twin Uzis (that track enemies separately) a nice
deterrent. There are of course a number of requisite boss fights (Allosaurus, T-Rex,
Pleisiosaur, et al) that I wont spoil by explainingbelieve me when I tell you
that some of them are truly spectacular.
During a couple of game segments, the play shifts into high arcade mode. You find
yourself in first-person cam manning a vehicle-mounted machine gun blasting down a horde
of dinos that move fast and play rough. Although the game itself is already pretty
arcadey, the mini-games break up the pace and add a nice bit of variety.
Dino
Crisis had what I thought was an advantage in its polygonal backgrounds. But DC2, which
has brought back the pre-rendered genre hallmark, is actually a much more integrated game.
Specific scenes, like the underwater research facility, are totally amazing and I kid you
not. The camera ripples, the echoes are murky, and your character moves in zero g style
with a jetpack. Almost all of the scenery, in fact, is spectacularly well done. During an
opening scene a herd of Triceratops tromp across the horizon just to make you wet your
pantsnot from "horror" mind you, but from mindblowing happiness. Details
like that are abundant, and, with the possible exception of the lava cave, the scenes are
as much fun to look at as to walk through. I actually watched a friend of mine play
through the entire game right after I finished it, something I have never done before in
my life, and probably wont do again.
Which brings me to a small quibble. The game itself, much like the RE games, is pretty
short. The first time through took me about six hours, but with some coaching my friend
made it in about half that. All is not so glum, though. The "Hard" mode is a
significantly different game than the normal one, and doing well on either of them unlock
"Extra Crisis" which is a mildly entertaining set of fighting games. Total game
points earned throughout can be used to buy characters for the extra modes, including
characters from the original game and all the dinos in this one. Finding eleven "Dino
Files" in the game gives you the option of playing back through it with unlimited
ammo, which makes the experience a bit different (and lets you kill pterodons with a
rocket launcher, which is so satisfying I cant describe it). Basically, if you like
the game at all you wont mind playing through it at least a few times, and will
probably come back to it some day down the road just like all the classics. In fact, for
no reason I can explain, the game reminded more of Caselvania SoTN than anything else
(probably just because every great game reminds me of Caselvanianow that I think
about it, almost everything somehow reminds me of Caselvania). The gameplay and the
narrative movement are actually, however, more similar to Blue Stinger. Except better.
Simply
put, this game kicks ass. If, like me, you liked the concept behind the RE series but
found the pacing and puzzle solving a bit tedious, then this is the game for you. It
delivers an old-school punch in the stomach that I had been looking for and didnt
even know it. Its a cinematic exercise in ass-whuppin and a great last gen
title for the PSX. Buy it. And then by DC3 when it hits the PS2.