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This
is not going to be one of those "why you dont need a PS2" pieces almost
every rag on the market is running this month. Of course you need one [!] as anyone lucky
enough to have one already can tell you. If, however, you are among the millions waiting
in agony for your local distributor to get another shipment ("any day now," as a
certain Toy Store I cant mention keeps saying), you might want to take a break from
THPS2 and check out one of the coolest titles to come along in, well, ever.After the shockingly idiotic Resident Evil: Survivor, it is reassuring to see that Capcom has not in fact lost its talent, quality, or sanity. Like the aforementioned survival horror game, Dino Crisis 2 expands on and tweaks the by now familiar conventions of the genre. In this case though, the tweaks work to the games advantage and make it a much more satisfying experience than its predecessor, a game we all tacitly admit was simply an RE clone with a dinosaur patch. DC2 is an entirely new style of gameplay, an arcade-heavy round of pure Jurassic slaughter that can probably more accurately be called "survival-asskicking".
Yeah, the storyline is satisfying enough, but what really makes this game so great is the gameplay itself. Forget about conserving ammo, pulling levers, and finding box plugs. This game is about buying the biggest gun you can afford and using it as often as possible on an endless supply of dinos, whose death shrieks are some of the most satisfying on the market. Stringing together kills and surviving stages unharmed gives you "Combo" points that can be parlayed into guns, ammo, health, and special tools (like a Combo doubler, a flak jacket, etc) at any of the numerous save points. If Dylans initial run through the Jungle with a combat shotgun and a machete isnt enough to make you smile uncontrollably, just wait five minutes and buy a pulse rifle (or a "solid cannon" as the game insists on calling it). If that still isnt enough, hold out for the Firewall, Chainmines, Antitank Rifle, Rocket Launcher, Twin Uzis, Heavy Machine Gun, or AquaTorpedo. The weapon animations and sound effects are as good as any around, and better than most. The rocket launcher especially is a truly gratifying death machine.
During a couple of game segments, the play shifts into high arcade mode. You find yourself in first-person cam manning a vehicle-mounted machine gun blasting down a horde of dinos that move fast and play rough. Although the game itself is already pretty arcadey, the mini-games break up the pace and add a nice bit of variety.
Which brings me to a small quibble. The game itself, much like the RE games, is pretty short. The first time through took me about six hours, but with some coaching my friend made it in about half that. All is not so glum, though. The "Hard" mode is a significantly different game than the normal one, and doing well on either of them unlock "Extra Crisis" which is a mildly entertaining set of fighting games. Total game points earned throughout can be used to buy characters for the extra modes, including characters from the original game and all the dinos in this one. Finding eleven "Dino Files" in the game gives you the option of playing back through it with unlimited ammo, which makes the experience a bit different (and lets you kill pterodons with a rocket launcher, which is so satisfying I cant describe it). Basically, if you like the game at all you wont mind playing through it at least a few times, and will probably come back to it some day down the road just like all the classics. In fact, for no reason I can explain, the game reminded more of Caselvania SoTN than anything else (probably just because every great game reminds me of Caselvanianow that I think about it, almost everything somehow reminds me of Caselvania). The gameplay and the narrative movement are actually, however, more similar to Blue Stinger. Except better.
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