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![]() Ghosts n Goblins has a special place in the hearts of old school gamers everywhereits got everything, side-scrolling monsterscapes, powerups, impossible boss creatures, a mind-numbingly repetitive soundtrack, an opening scene that takes longer than your first life everything. And of course, because it is one of the hardest games ever created (along the R-Type and Rygar arcade lines) it has this certain snobbish "ubergamer" cast to it. In the days of yore, if you could beat GNG on less than a dollar, you were king: king, baby.
The game is a direct port of the NES version, which is great since that version was incredibly good, but which is semi-disappointing in that it isnt the arcade version, which was much better. Oh well, though. Like Gameboys R-Type conversion, GNG suffers a little from its backlit nature; things occasionally disappear into random shadows that make gameplay frustrating at times. But it really isnt enough to destroy the experience, which one might just call, if not orgasmic, at least as satisfying as a good massage and a case of Corona.
Oh yeah, you do have to play through this game twice to fully finish it. God I hate that. What kind of idiotic idea is that? Obviously, it cuts down on cart space, and on development time, but really If GNG is where that trend started (now popularized in such standard bearers as the RE series, Dino Crisis, and just about everything else in the world) then I would like to make the following curse public: "Damn you, Ghosts and Goblins, and damn your entire family!" But, that bit of hostility aside, this game is a landmark superstar in the history of games, and a fun, challenging, nostalgia-ridden experience. If you have a love for the classics, dont pass this one up. |