Situation:
You are Ser Lev Arris. You were in a
cyro-pod which was pulled from the wreckage of the crashed freighter Canera.
Preliminary investigation concludes that the pod was old, perhaps in excess of 20 years.
Although the pod shielded you from serious injury, the damage to the pod started the thaw
cycle so you were partially revived before proper medical attention could get to you. The
result was amnesia.
Other investigation revealed that you
are indeed Lev Arris and that your ship you were in was stolen while you were in cryogenic
sleep. You were cleared of all charges in that matter. You have a healthy account on file
and have been released from the hospital.
Welcome to your new life.
The Review:
Privateer 2 is the sequel to Origins original Privateer. I never
had the chance to play Privateer so cannot directly compare the two for those of
you who played the original and were wondering how it held up to the new one.
 Privateer 2 opens with the crash landing of the freighter Canera
on Hermes, one of the major planets in the Tri-System area. You awake in a hospital
with no memory of who you are. The doctors tell you your name is Lev Arris, but it does
not sound familiar. Fortunately, there is a tidy bank account on that name so you have
money. You purchase a star ship and learn that you know how to fly and fight. And are very
proficient at them. So begins you journey through the variety of worlds and people in the
Tri-System area in a search for the answers to your past.
What this basically comes down to, is you are in a
system that contains 8 major planets (major centers for trade, jobs, and ships
modifications), 10 minor planets, and a ton of space stations which serve a variety of
functions from repairs to commodities trading. Landing on a planet or space station
ends the simulation and allows you to save your game, review your log entries, repair your
ship, hire wingmen, etc. You can trade commodities, or accept mission contracts to earn
money to fund your quest for your past. Along the way you run into a variety of
characters, some want to help, some need some "persuading". As you earn more
money, you can buy better ships, better weapons, better missiles and better equipment
"extras" to give your ship that fighting edge. Unlike the Wing Commander
games, your guns are limited by the heat they generate rather than the power they consume.
So if you buy guns that generate a lot of heat, you had better buy that level 3 cooling
unit to compensate.
Cheers:
To begin with, I will have to say that
Privateer 2 has, hands down, the best graphics I have ever seen. They were of an
incredible quality and crystal clear (although I suppose that depends on your system).
Quality sound accompanied this spectacular visual display. Secondly, Privateer 2
has the same appeal that made Mechwarrior 1 so addictive, you can forever just
accept contracts and build up your ship and bank account in addition to playing along with
the story line. This is a feature I would have liked to see in Mechwarrior 2:
Mercenaries. In addition, the cast had a notable actor or two such as Christapher
Walken (who has stared in tons of movies). The simulator was outstanding, with detailed,
sharp images of ships, fighters, space stations, and planets. Several ships are available
for purchase to allow you to pick which attributes you like best in your ship. Also, there
was a large variety of weapons, missiles and equipment you can pack your ship with to make
it totally custom. These goodies include warp shields, nuke bomb, virus transmitter, and
auto-repair units to name a few.
Jeers:
All right, the first and foremost negative I noticed was the incredible amount of
times the game crashed. This is additionally frustrating when you cannot save during a
mission, only when you land, so a 20 minute grueling mission is lost when the game crashes
during the landing cinema clip. Okay, that aside, Privateer 2 is a pretty solid
game. The story was interesting, but I think it was not nearly as consuming as the story
in the Wing Commander series. I think there could be some story improvement here,
it sort of came off like a so-so B movie. In addition, the in-flight music was
completely annoying and I shut it off after the first few missions. And when you taunted
an enemy, your character did not audibly say in like in Wing Commander 3 & 4.
Finally, every character besides Christopher Walken has a British accent. Not that this is
a big deal, but it seems odd that everyone scattered on some 20 planets all have a British
accent.
--Brent Hegarty |