So you
thought it was over......
After setting your ship on a collision course with the enemy battle
platform, the Sa-Matra (Star Control 2), you escaped in a tiny pod ship, thinking
that you could outrun the enormous energies released in the final explosion that could
destroy the vessel...... you were wrong! The explosion was so strong that it ripped a hole in time and your
small pod was sucked into the near future! There you saw a great battle at the galactic
core where all the sentient races in the galaxy were fighting against a great unknown
enemy force. Reality and space were crumbling all around them as if the inter-dimensional
fabric was collapsing! As you drifted into unconsciousness, the last thing you saw were
the sentient races being slaughtered, and their life energies sucked into the enemy void!
Your escape pod then hurtled back to your own
time..... where your peek into the future slowly begins to come true. It seems that
inter-dimensional fatigue is causing hyper-space to collapse and travel between stars has
ceased. Using an ancient race's advanced technology, you build a Warp Bubble Transport
system that can travel between stars without using the now crippled hyper-space. After
studying your vision of the future you conclude that it occured in the unexplored Kessari
Quadrant. Trying desperately to piece this puzzle together, you realize that the
destruction of all sentient life by this great unknown enemy is somehow connected
to the collapse of hyper-space.
Quickly, you formed a union between your old allies
and the defeated Heirarchy. Each race contributing an explorer group, you all warped
toward the galactic core to search for clues about this great unkown enemy and to
find a cure for a dying galaxy.
Gameplay:
*YAWN* I have not slept in three days! Why? Because of this game!
Although classified as an adventure game, Star Control 3 is one of the few games
that truly has something for everyone. Action gamers will find the Hyper-Melee (space
combat between ships) truly addictive! Strategy gamers will be immersed in running the
operations of each colony. And for the politician in all of us, the dialogue screen will
certainly sharpen your skills at dealing with other cultures.
Most games stick to one type of playability, either
it's strictly a strategy game or strictly a shooter, etc. But the point is this: if you
play a game that has only one type of gameplay for too long you begin to yearn for
something a little different. Not that the game itself is boring, but you do get tired of
it. Many times have I played a game like Civilization II for hours, but then had
to stop because I had this urge to simply shoot something dead! So I would stop playing
and boot up something like Doom. But I never felt this way with SC3; this game
has such a nice diversity that it kept me very satisfied! (This is how I played it for so
long without sleeping.)
Graphics:
The graphics have been improved in every aspect of
the game, most noticeably in the dialogue screen (This is where you speak with other
races, shown left). The graphics for these aliens are incredible! 24 realistic characters
and detailed scenes were designed by SOTA EFFECTS, one of Hollywood's top special effects
team. You may even notice that most of the alien races are actually computer controlled
animatronic puppets filmed in digitized video! This, I found truly a treat! A wonderful
job was done with these puppets in making them look lifelike. I found their movements to
be smooth and consistent, while at the same time not looking like a muppet.
Other vast improvements include the Hyper-melee.
Veteran SC players will notice first off that it is no longer a top-down view. Accolade
has opted for an isometric view of combat, which I feel was a good choice. This gives us a
much better view of each 3D modeled starship. But if you prefer the top-down, there is an
option to switch to that angle also (How nice of Accolade to do that for us). But I must
say, each ship is very impressively designed by Panoptic Imaging. The SVGA
scrolling is smooth and without flaw... nice job!
Sound:
There
are just as many improvements in sound for SC3 - noticeably the speech for the dialogue
screen. One thing that I've always wanted to see in SC2's sequel was alien races actually
talking, instead of me having to read everything they said. When I first booted the game,
I was surprised when the earth
colony leader actually spoke to me! At first I thought "GREAT! This is exactely what
I wanted!" But I quickly grew suspicious of this, thinking "Oh Yeah, but now
they won't have much to say... and the story line is going to suffer!". WRONG! All 24
species have plenty to say and they were all very talkative! I must say
it's a real treat being able to sit back and listen instead of having to sit up and read.
All other aspects such as sound effects and music
were crystal clear and smooth. Explosions and weapon fire were very realistic and
convincing, narrations during cinematic sequences were very descriptive, short, and to the
point. I also felt that the narrator had a very calm and soothing voice. This made the
movies very relaxing and enjoyable to watch. All in all, a very definite improvement over
SC2.
Interface:
Well... so far Star Control 3 has totally inpressed me,
but... here's where it starts to go a little downhill. The interface, although I can see
Accolade's logic, took longer than it should have to become accustomed to. Every screen
(except dialogue screens) has what are called "common controls"; these buttons
switch you among the four main screens that you use in playing the game. This (after a
while) I found to be rather nice. All buttons are easily represented by illustrations, in
an otherwise disappointing design.
Another thing I didn't like was the map. I remember
way back during Star
Control 1, they had a very annoying and hard to work with rotating star map. Don't
get me wrong - it was a nice try! It just didn't work because you never really knew
which star you could get to! Since our perceptions are clouded by a 3 dimensional rotating
shape, it's difficult to determine whether going to one star would allow us to get to the
next one. This was the flaw with the first one, then in Star Control 2 I was so
delighted to see a 2D top-down map of the galaxy. This was very easy to work with
and I didn't have to fuss with moving white dots (white dots represented stars in the SC1
map). I thought to myself, "Well I'm glad Accolade learned their lesson! "
But of course this didn't last long. Imagine my
dissappointment when I first played Star Control 3. AARRGGHH! Return of the
killer rotating map! I really hate this map! Accolade tried to embellish it by adding some
features, like the ability to stop or manually control the rotation. They even put in
options to show the locations of colonies, ships, artifacts etc. Nice try guys! But if you
put a turbo charger and ground effects on a Yugo... its still just a Yugo! So no
matter how you work it, or how many additional option you give it... the rotating map is
still a failure. It looks pretty cool but it's just too annoying to work with. I mean,
pointing at little white dots all night is not how I want to fly across the galaxy. Plus,
sitting up staring at my screen looking for the right "dot" isn't very fun! And
if the map is rotating, the star you're looking for is always moving, and I can never seem
to find it! Oh Yeah Accolade! I'm really having fun now! As for why they switched back to
this map, I have no idea. But in my eyes, it's a bad call.
Comments:
Well after everything is done I have to say that SC3 is definitely a
must have. And for you Star Control veterans, I think that you'll find the story
excellent and very intricate. The plot twists and turns and keeps me at the edge of my
seat. Another nice feature to this sequel would be the multi-player options for the
Hyper-Melee letting you play via modem, direct serial link or network play! I felt this
was a good call for Accolade, since Internet and Network gaming is such a big thing now.
This is absolutely the BEST Star Control ever!
--George |