It's
Fall--in this case, Fall of 1998--and the PC gaming rags are previewing
the batch of titles to be released during the holidays, most of which
won't hit the shops until Spring or Summer. You know the routine. If you
can recall the gaming press this far back, then you'll remember the buzz
about LucasArts' "Indiana Jones and the Infernal Machine."
You'll recall the killer screen shots of a remarkably-rendered Indy,
replete with licensed Harrison Ford-looking likeness, standing whip-ready
on a shred of some surface amid a lake of sputtering lava. You'll remember
images of a tiny Indy facing some elemental behemoth or mythical monster,
and wondering how you were going to get our hero out of this mess.. And
the stunning variety of lush terrains and environments will surely
come back to you, too. If you're anything like me, then the hype was
enough to make you go and view the Indiana Jones Trilogy for the umpteenth
time, hoping that the you would finally get a stab--or a whipcrack--at all
of this globe-trotting and adventuring when the PC game finally arrived.
Well,
a little over a year has passed since we began hearing and seeing about
"Indiana Jones and the Infernal Machine." With so much
anticipation for this title, along with its excellent promotion, maybe
it's not so surprising to realize that reviews of the game have been, for
the most part, so-so. Everyone seems to agree that the look and story of
the game are pretty darned solid. I think, in fact, that the story rivals
anything the big boys at Skywalker Ranch have inked for any of the Indy
films. And it's not enough to simply say the environments are
"remarkable" or even "stunning." They are
brilliant--so much variety and such care with atmospheric sound and light
should be commended. As far as controls go, though, my reviewing
compadres are right-on--the controls, for both gamepad and keyboard, blow.
Add to this disappointing fact the standard adventure gaming
complaints--too much block pulling and pushing, too much jumping onto tiny
ledges, too much button pushing--and you get a game that, sadly, fails to
do the story any justice.
And
what a story, too. "The Infernal Machine" takes place at the
start of the cold war, thus fitting quite nicely into the Indiana Jones
timeline. Having done his part to quell the Nazi menace, Dr. Jones has
settled into some straightforward excavation work in the American
Southwest that promises to earn him a few shekels. Incidentally, one
aspect of this story I found particularly entertaining was this emphasis
on Indy's almost shameless post-war greed; he relishes discovering the
hidden hidden gem or stash of bullion. Indy's goldlust also fulfills a
crucial gaming function, too, since players must buy supplies between
levels. No dough, no ammo.
True
to the formula, Indy runs into the volatile Sophia Hapgood, a former, er,
colleague who know works for the newly formed CIA. She debriefs him on the
activities of a certain Dr. Gennadi Volodnikov, a Soviet archaeologist who
has made a startling discovery about the legendary Tower of Babel. Now it
is up to Indiana Jones to beat the Soviets to the punch and solve the
mystery of Babel before its secrets fall into the wrong hands. Also true
to formula, this mission requires Indy to criss-cross the globe in search
of the constituent components of the Infernal Machine, a device that, once
assembled, acts as a sort of key to a parallel dimension ruled by the
insidious Marduk.
As
players proceed through the game, they will notice that the characters are
pretty blocky and will undoubtedly wonder why they woodenly gesture arms,
hands and necks while speaking. Maybe the thinking here is some motion
during the dialogue scenes is better than none, especially if it obscures
the fact that the characters aren't really rendered that well. Admittedly,
Indy looks great from a distance when he's whipping his way over a chasm,
but character close-ups will surely keep players wondering why Sophia's
hair looks like a plate of fries, or why Volodnikov looks like a
ventriloquist's dummy when he talks. While the puppets look pretty organic
in their environments--colors are even and well-selected, and the scale
looks very good--it is a shame that they weren't a little better designed
for the cut-scenes, at least, because the voice acting is excellent. Aside
from the voices, though, there isn't really much to recommend the sound of
the game; as indicated above, the ambient effects, especially water, are
pretty impressive. Aside from these atmospherics, though, there's really
not much in the way of a score.
I
mention this last point to explain one of the reasons people don't like
this game; at times, it requires a lot of puzzle solving, some of which
can get repetitive. I myself have really enjoyed trying to spirit out the
solutions to some of the conundrums in this game, but noticed that during
the more difficult puzzles, the game gets very quiet. During these more
silent sequences, problem-solving gets tedious and the initial excitement
of figuring out this last puzzle in order to see what comes next quickly
gives way to boredom. Then again, I can't say I would prefer to listen to
some whingingly repetitive soundtrack while I'm trying to crack the latest
conundrum in "The Infernal Machine," either. In some instances,
the puzzles might simply be less involved and so quicker to solve, thus
bypassing the tedium of figuring in silence. Fortunately, players can set
the difficulty level on the game, which effectively allows them to set the
pace of the game. Note that "The Infernal Machine" defaults to
the most difficult level, something I didn't realize until well into the
game.
So, in the end, no, "Indiana Jones
and the Infernal Machine" doesn't live up to the hype generated for
it over a year ago. LucasArts, however, has produced a more compelling
franchise title with this game than they did with "The Phantom
Menace." Again, controls are a problem and some of the character
rendering is downright goofy-looking, but some of the puzzles are real
stumpers and the environments are varied and beautifully conceived and
executed. The best thing about "The Infernal Machine," though,
is its sense of humor and its faithful evocation of Indy's world. Indeed,
"The Infernal Machine" would make a cool movie. --Greg
Matthews |