Sitting
down to write this review of Red Orb Entertainments Prince of Persia
3D, I feel like Schahrazad, the doomed sultana who must spin a
thousand and one yarns over just as many nights in order to keep her head.
It would be a pleasure to enumerate and elaborate on all of this titles
excellences, especially its fantastic story, beautiful level design, and
evocative score complete with tablas, ouds and flutes (or at least
synthesized approximations of these instruments). A single overwhelming
flaw, however, casts a foreboding pall over any attempt to enjoy this
game. See, Prince of Persia 3D, despite its remarkable visual and
aural detailsat least a thousand and one in numberis unplayable.
Conceptually and
technologically, Prince of Persia 3D is a worthy successor to the
original Prince of Persia (released in 1989) and its sequel, Shadow
and the Flame (released in 1993). Both predecessors were 2D
side-scrolling adventures that allowed players to maneuver the prince
through a classic, swashbuckling adventure renowned for its hair-raising
and breath-taking feats of derring do. Most players agreed that what made
this series so fun to play was its over-the-top exploitation of heroic
possibilities: chasms to leap over were wider, ledges to sneak along were
narrower, puzzles were more challenging, and demons and jinns were at
least twice the size of the modestly proportioned prince. And yet, the
prince always prevailed with his graceful gestures and noble carriage. In
short, the Prince of Persia games were a sort of antidote to the beefier,
bloodier titles that had inspired and continue to garner frenzied fan
response.
Appropriately, Prince
of Persia 3D continues where Shadow and the Flame concluded,
with the prince married to his intended and his kingdom once more in
peril. As in previous chapters of the Prince of Persia saga, the plot
relies on the tried and true damsel in distress motif. The game opens with
a great movie that details the kidnapping of the princess (by hired hands
of the princes wicked uncle, no less) and the imprisonment of the
prince. After the movie, though, players are left to play the game, and
thats when the fun stops.
As mentioned
above, this title treats players to an orgy of visual delight from the
outset; between the beautifully articulated movies and the richly textured
levels, Prince of Persia 3D has got to be one of the prettiest
games released this year. Even the menu and loading screens are lavishly
detailed elaborations on Islamic manuscript texts and images, replete with
convincing illuminations and quasi-Arabic script. The characters, on the
other hand, are crudely rendered in comparison and look more like the work
of enthusiastically imaginative school boys given to daydreaming of
faraway people and places than digital imagists.
But Prince of Persia 3Ds less pleasing graphics arent what
make this game a failure. Rather, I reserve all my criticism of this game
for the crappy camera control.
Other
reviewers, apparently sentimental about the previous titles in the Prince
of Persia series, seem reluctant to damn too harshly this feature of the
game in their discussions of this title. After all, Prince of Persia 3D
is the first stab at a three dimensional manifestation of a hugely popular
and solid 2D gaming mainstay. So maybe other Prince of Persia fans are and
will be more patient with this game than I am or have been. Regardless of
this possibility, I find the camera almost impossible to use in this game.
In order for players to change the princes direction or walk, run or
swim with any facility or fluidity of motion, they practically have to
take their hands off the controls, allow the prince to stop in his tracks
and only then try and manipulate the camera in whatever direction they
wish the prince to move. This unresponsiveexcruciatingly sluggish, at
bestcontrol makes gameplay almost impossible. Players can download a
patch from Red Orbs POP3D website, but upon doing so, this gamer
still didnt notice any significant improvements to gameplay. And this
is with the "new, improved" patch! Trying different controls
didnt help, either, although keyboard and gamepad control seem to have
their own respective shortcomings. So at least players can choose which
playing difficulties they can live with or without.
As for me, I still like the Prince of Persia story enough to give the
next installment, whatever it will be, an appreciative try. Until then,
though, Im going to stuff my copy of Prince of Persia 3D in a
lamp and bury it.
--Greg Matthews