Even though people still line up
around the block to see it, it seems as though The Phantom Menace hype has finally
resolved itself into continuous, mind-numbing, soul-sucking online and late-night t.v. and
radio discussions concerning the possible promulgation of racial stereotypes, bad acting,
and skimpy plots in the latest STAR WARS movie. But let the critics carp and pule. The
movie kicked ass, if for no other reason than making one forget the six bucks and two
hours invested in seeing it. Hell, I've blown a lot more time and money on things that
didn't even begin to lift my gaze from the here-and-now to get me daydreaming about life
and happenings long, long ago in galaxies far, far away. The Phantom Menace
computer game is one of them.
That's right--while The Phantom
Menace game allows players to extend their viewing pleasure and participate in the
on-screen story, it is a disappointing multimedia gaming experience. Of course, it's
important to consider that LucasArts didn't develop this game as a title intended to break
new gaming ground. It is a game for the fans of the STAR WARS saga. It is fitting, then,
that the game allows players to interact with the story line of the movie through four
different characters and by means of familiar first person action and adventure gaming
conventions. Indeed, this combination of different gaming genres is this title's most
compelling feature. In the end, though, the ways in which this game's story deviate from
that of the movie aren't very intriguing. More often than not, most players will probably
wonder why they've had to jump carefully through so many episodes--the "Naboo
Swamp," for instance--to complete levels that end abruptly and offer very little to
preserve any sense of narrative or gaming continuity.
As mentioned above, players assume the identities of four characters: Obi-Wan
Kenobi, Qui-Gon Jinn, Captain Panaka, and Queen Amidala. Obi-Wan first initiates players
to the subtleties of the 3/4-view interface, which, for the most part, looks sharp and
provides a flexible and comfortable point of view from which to play. In general, though,
the graphics are pretty average and are accompanied by typical shortcomings such as
clipping. In addition, some of the rendering--especially of foliage--is downright ugly,
too flat, planar and angular for a 3D environment. While the overall visual and narrative
incoherence of the game is unsatisfying, playing Obi-Wan and Qui-Gon is a freakin' hoot.
Naturally, both are equipped with light sabres and, even though players pick up other
weapons throughout each level, it becomes a real challenge to try and use the light sabre
exclusively as a defensive and offensive device. The Phantom Menace does not offer
this condition as a gaming imperative, but it does encourage players, especially through
interaction with NPCs, to maneuver Obi-Wan and Qui-Gon through the game with an
appropriately Jedi-like comportment. Indeed, on its most convincing level, the game
"punishes" players who play their Jedis too aggressively; hacking and slashing
NPCs when they don't give players the answers they want or simply for being in the way
will ensure immanent demise.
On the other hand, beginning the game as a Jedi means that fun with light sabres will
have to come to an end when players don Captain Panaka's helmet or Amidala's vestal
attendant disguise. What the levels played as these characters lack in swashbuckling
swordplay they're supposed to make up with mental challenge, a debatable contention, at
best. Players must solve several conundrums throughout the game, most of which, as
indicated earlier, are of the jumping through/over/past chasms/dangerous flooring/ tiny
surfaces variety. For the most part, the puzzles in The Phantom Menace succeed in
annoying players more than they sharpen anyone's analytical skills. And when players get
to the point in this game where they don't even have a light sabre to console them through
the tedium of trying to jump up to grasp that too elusive rope, then New Hope rapidly
unspools into frustration. Still, this game has its moments and can be a lot of fun,
especially during the earlier levels played as Qui-Gon and Obi-Wan. The "Mos
Espa" episode in particular provides a satisfying balance of adventure and
interactive puzzles.
Despite all of these shortcomings, the game does possess a couple of
commendable features, namely: the sound and score are fantastic. The reason light sabre
combat is so much fun in this game surely owes a great deal to the menacing
"zhoom" the laser blade makes when it slices through virtual air, punctuated by
the jarring sizzle and crash of disintegrating matter on contact. The Phantom Menace
shares the same score as the movie, so its pretty gratifying to play this game with
the speakers cranked up; if playing itself doesnt prove satisfying, then players can
at least count on the music to thrill.
When all is said and done, though, it's a shame that a title offering players so much
possibility as a sort of hybrid gaming experience ends up being such an average product.
In this sense, maybe The Phantom Menace game prepares players for Anakin
Skywalker's assured fall from grace. But that's another movie and probably, if
merchandising trends remain as tried and true has they have for any number of on-screen
entertainments, another game.
--Greg Matthews