The true classics never diethey just need better graphics.
This seems to be the motto in the gaming industry, especially lately with new versions of
Asteroids, Space Invaders, and others making their way onto virtually every system on the
market. And who am I to argue? Like so many modern gamers, I was groomed on the classics.
To this day I will back away from the dollar-munching elite at the arcade to try to beat
my personal best at Galaga or Mrs. Pac-Man (super-speed only, please). Lets face it,
even with all of their overpriced, 3D, surround sound glamour, the new games just
cant capture your heart the way that Inky, Blinky, Pinky, and Clyde did. And they
cheat; admit it, all the new games cheat.
Which brings me to the creepiest,
crawliest classic of them allthe bug infested world of mushrooms and microcosmic
thrills (heartbeat included on the soundtrack)Centipede. Hasbro Interactive and
Leaping Lizard Software, Inc. have brought the classic game to 128-bit fruition for the
Sega Dreamcast, and I have to say that this is one of the most loyal updates I have ever
seen.
You have the
choice of playing the classic arcade version, or the new adventure version of the game,
with one or two-player mode available for each. The classic version is exactly
thatthe vertical shooter of the original arcade stand-up, verbatim. They even framed
the screen with the artwork from the original machine. In one-player mode you attack the
masses of spiders, fleas, and scorpions, along with that pesky regenerative centipede, as
they rain down on your ship through a complex field of mushrooms. Your only objective is
to stay alive, kill everything (the centipede being first priority), and get the highest
score you can. The two-player mode is much the same; only you alternate gameplay with an
opponent and try to beat their score.
Along
with a sloping 3D perspective, rich landscapes, and a new techno soundtrack, the adventure
version provides new bugs, weapons, a few more objectives, and a story complete with
cinematics. The story is mercifully simple and humorousevery 1000 years hoards of
evil bugs rise from the center of the earth, led by the queen centipede, and attempt to
take over the world. As Wally, you are an average, everyday kind of guy, sleeping
peacefully when a group of menacing military types show up on your doorstep (having been
lead to you by a "hero-divining stick"). They kidnap you, and force you into the
seat of the new and improved "shooter." Your only choice is to defeat the giant
bugs and save the world.
Along
with all the usual objectives, now you must save the "wee people" and protect
their villages from the rampaging centipedes. Like the classic game, the centipedes are
guided through the playing field by a maze of mushrooms. Every hit they take splits them
in two, with the destroyed section becoming a new mushroom, and the next immediate section
becoming a head guiding a newly formed centipede. The centipedes are joined by the usual
array of bugs, and some new ones. Only this time multiple spiders leap into the villages
and attack you from multiple angles, hornets drop bombs on you from above, and scorpions
catapult objects from their tails.
Among the new weapons in your arsenal are triple shots (for quicker demolition
of bugs and mushrooms), rockets (perfect for airborne insects), a ladybug shield (good for
taking the edge off of your nerves), and others. Your primary weapon is the same single,
fire and wait for the shot to connect, cannon you may remember from the original
Centipede. This raises the tension level by making close-range attacks the most
prosperous.
The graphics are good. The scenery is lush, the villages are detailed, and
steep canyons filled with spiders divide the playing fields. Though it does not live up to
the full 128-bit potential, it is impressive what they have done to the old format. The 3D
perspective works well, adding new dangers from above and behind, and enables you to jump
onto objects in order to avoid certain death. The camera follows you quickly and
precisely, rarely, if ever, trapping you behind something so that you cannot see your
shooter.
The
sound is a mixed blessing. The techno soundtrack, while engrossing at first, is endless
and repetitive and eventually got on my nerves. However, the programmers have added all of
the sentimental goodies for the hardcore fans. I found that I was touched, jaded old gamer
that I am, when the spiders and 1-ups were accompanied by the familiar old sound effects.
And the commentary by the "wee people" ("Over here Wally!") was just
plain cute.
To add to the fun, the two-player option allows you and a friend to join the adventure
together, via a split screen. In this fashion, as the challenge increases the two of you
can cut your losses by providing cover fire, flanking the enemy, or attacking in different
directions. This option definitely adds to the quality of repeat gameplay.
Which
brings me to one very crucial aspect of any updated classic: does it bridge the generation
gap? This game, after all, thrives on nostalgia. As a child I probably spent the majority
of my total net allowance on Centipede and games of its time, so they hooked me just by
including the original version. But what about those younger gamers who are just hearing
about it for the first time? Well, let me put it this way: if you, or whoever you are
buying this game for, is a gamer of the easily addicted, puzzle-solving, Tetris-playing
variety, this game is perfect. For those of the unimpressed, Doom-generation, "I beat
Final Fantasy VIII in a week" ilk, this may not be your cup of tea.
After all, the true longevity of this game will probably come as the in-between game.
When Inferno is taking you for a ride on Soul Caliber and you are having trouble even
figuring out your mission on Toy Commander, this is a game you can stick in just for a
straightforward challenge. It doesnt demand an investment, and it is a lot of fun.
It is one of those games that are perfect for taking your mind off of what you really
should be doing.