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![]() Lego Medias latest offering for the PSX is Lego Rock Raiders. Based on the popular toy line of the same name, it is essentially a strategy game geared toward younger children. You see our beloved block-headed Lego men and women have ventured into space to drill and blast the terrain of other planets in search of energy crystals and special Lego ore. But things have gone awry. The primary ship was clocked by an asteroid and now hovers inoperable in space. Many of the Rock Raiders have become lost or trapped in hostile environments. You must take a team of skilled Raiders into these environments to rescue your fellow service men and women, collect Lego ore in order to build necessary equipment, and dig out enough energy crystals to repair the primary ship.
Lego Rock Raiders has both one- and two-player options for gameplay. There are eighteen levels in one-player mode. The levels are divided into three sections of six, each with five to choose from initially and one special level you must unlock with points. Points are rewarded at the completion of levels and depend on a variety of factorsmostly concerning how many special crystals you collect and how fast you are able to finish. In two-player mode there are six levels, each different from the main game. While the one-player mode requires you to use the skills of you Rock Raider to complete your objectives, the two-player mode allows you to work in tandem with a partner and use each of your abilities. It also forces you to deal with their shortcomings. After all, if the two of you are working in a level that is flooded with water, only one of you can choose Bandit and walk around freely in the water without taking damage. The other is dead meat unless you cooperate.
The game presentation in Lego Rock Raiders is top-notch. The FMVs used to tell the story are humorous, entertaining, and graphically stunning. I was amazed to see such well rendered scenes in a game of this ilk. I have to say that in definition, movement, and lighting they make some of the most serious games look cheesy in comparison. The graphics during gameplay are crisp and vibrant. Sure the landscapes are edged and blocky, but this is intentionalwe are dealing with Legos here. I did notice some clipping when your characters come into contact with objects. The sound is capable, though nothing spectacularyour basic effects and electronic score. The icing on the cake has to be the puzzle games during the loading screens. Not only do they keep the rather lengthy load time from being an interruption; they actually made me look forward to it.
The key to this game is its intended age group. This one is mainly for the kids. While I have yet to beat the time limit for maximum points, I have had no trouble at all completing the levels. I found myself constantly questioning the limitations of the tools and vehicles. Why, for example, can I not use the laser or the giant drill on the front of my vehicle on the aliens? One tool, one use, I guess. And some people have complained about the characters being tethered together in two-player mode instead of having a split-screen. But in context the games simplicity works very well for a younger crowd. Kids must experiment with their equipment and the environment to form strategies for their use. And the tethered gameplay in two-player mode forces them to come up with real strategies to complete the missions in tandem. How do you make your way across the flooded levels with only one character that is impervious to water? Well, the other character can use the plane, or they can get into the big drill-tank and have the other character carry them with the plane. Or well, you get the point. As a parent I had a blast watching my six year old son think his way through these situations and save my bacon as often as I did his. This is a real bonding game, with a lot of style and fun, the way Legos are meant to be. |