I am confident that everyone who owns a Dreamcast has played, or
at least seen, the original Ready to Rumble. As it has been released on each and every
console in the last year, and reviewed several times on this site alone, you might think
that I would have a hard time saying anything new about it. Well, luckily I am dealing
with a sequel here, and playing it on the hottest, brand-spankin-newest game console
around, the PS2.
For the unfamiliar, heres the gist of it: the Ready to Rumble series is
not only the best boxing game to hit the industry since Punch Out on the NES (which makes
it pretty much the only good boxing game to come out in over a decade), and it is also one
of the most charming, funny, and innovative arcade style games around. While it still
isnt the deepest game on the market, I would recommend it to anyone who likes to
lighten up and go a few rounds with style.
I am
going to front-load this review with the good stuff. Like its predecessor, Ready to Rumble
Round 2 exceeds in personality. The game presentation is fast and fresh and delivers all
of the excitement that Michael Buffers famous "Lets get ready to
rumble!" battle cry promises. But what truly makes this game exceptional is its sense
of humor. The boxers are all characaturesstereotypes with exaggerated bodies and
fighting styles. All of the old favorites are back, like Afro Thunder (imagine a bad Chris
Rock impersonator with a huge afro and bell bottom leggings) and "Big" Willy
Johnson (the classic British gentleman boxer, complete with tank top and handlebar
mustache). And the new characters go even further with a beatnik, a cowboy, a robot, and
celebrities that include the likes of Shaquille ONeal and Michael Jackson. Yes, I am
talking about the NBA MVP and the contractually designated "King of Pop." There
are even rumors that certain White House political personalities show up in the ring, with
a little coercing.
The
graphics are astoundingeven better than the Dreamcast release, though it might be
unfair at this point to say that this is due to the system, it may just be that this is a
sequel and therefore the graphics should be expected to have improved. The characters are
modeled with "skins" which not only hide any hinge-like joints and other
foibles, but also give them incredible definition. Flesh is given texture and
imperfections. Veins, pores, wrinkles, stretch marks, cellulite, nipplesits
all there. The game suffers from the occasional glitcha characters hair
showing through or a shadow extending off of his or her bodybut it is forgivable.
There is more eye candy this time as well, most noticeably in the variety of venues.
Instead of the same drab arenas, we have roof top rings, elegant opera houses, redneck
bars and more.
Round
2 uses the same basic fighting system as the original. Opponents duke it out with high and
low right and left punches. They defend with high and low blocks. They jab, hook, juke and
move and taunt. Each character has his or her own physical pros and cons, abilities,
special moves and combos. And once again, there are no weight divisions here, so a
flyweight like Lulu Valentine (52", 108 lbs.) will be fighting monsters
like Joey T. (64", 287 lbs.). And, of course, there is the Rumble Feature,
where the boxers earn letters by taunting and landing high-damage punches. Spelling the
word "Rumble" enables them to go into a fury, which is often a match-ender. This
time, however, "Rumble" can be spelled three times over, with the first two
being successively stronger, and the third culminating complete, and hilarious,
devastation. I wouldnt dream of describing it here because the surprise of it is the
killer, but the first time we saw it, my friend and I literally laughed so hard that we
couldnt even pick up our controllers to pause the game for several minutes.
The
game includes an Arcade Mode, a Championship Mode, a Tournament Mode, Team Battle, and
Versus. Arcade Mode allows you to just jump in and fight your way to the title.
Championship Mode gives you the opportunity to train your character over a period of time
either through a series of mini-games (jumping rope, speed bag, aerobics) or by auto-train
in which the computer handles all of the rigors on its own. You can also decide when to
fight in prizefights to earn money or title fights to earn rank. In Tournament Mode you
set up your own tournament with up to eight characters. Team Battle and Versus are what
you would expect. Those who complained that the first game was too shallow for repeat play
will have issues with this one as well. In truth, this is the only thing preventing me
from giving this game a five star rating. True, the AI has improved slightly, and with
only 12 fights to the championship and 11 characters to unlock (23 total) in Arcade Mode
there is more incentive for replay. But in the end I couldnt care less about buying
vitamins and pounding buttons to make my fighter jump rope. Once everything is unlocked,
the multi-player is the only reason to come back. And come back you will.
You
may be wondering how in the hell the programmers of Ready To Rumble Round 2 got Michael
Jackson to be in this game. I mean Shaq is one thing, he doesnt seem to take himself
too seriously, but for Michael Jackson to put himself into a position of such obvious
self-parody is another. Well, to be honest, I dont think the programmers know how
they did it either. The final credits of the game include "a very special thanks to
Michael Jackson" with an audio clip of a group "Thanks Michael!" But what a
great addition to an already hilarious game. Oh, and in response to Jeff Luthers
comment in his review of the PSX
version of Ready To Rumble (on this site) that Michael Buffer should step into the
ring and make good on his trademark phrase, well