I am a console gamer by heart. There, Ive said it. Ill take a nice,
market-tested control pad over a keyboard and mouse any day. And if I have to document my
flight path and memorize a 20-page control system before I can even get my oh-so-cool jet
fighter to leave the ground, forget it. So, each time a highly touted PC game crosses over
to a capable console system, I begin to drool. Unreal Tournament has certainly received
its fair share of hype. It seems like I have been hearing the praise over its graphics and
AI, its death matches and dominations forever. Oh, and the PS2? Its capable. Damn
capable.
For those who havent heard about the Unreal franchise until
now (and, no offense, but I cant imagine who you are), Unreal was a first person
shooter that took the PC world by storm not too long ago. It was revered for its graphics
and its advanced AI and panned for having a horrible multiplayer mode (see the review on this site). Unreal Tournament was
a make good of sorts for Unreals multiplayer mishapsan arena style shoot
em up with options and flair and PC gamers seemed to love it (again, check out our review on this site).
And here it is, Unreal Tournament on your PS2. To be honest, I cant say that it was
all it was cracked up to be.
First things first: keyboard enthusiasts relax, Epic Games has
configured its control system into several choices for Sonys Dual Shock Controller.
Most utilize both analog joysticks so that, for example, in one setup you use the left
joystick to move forward, backward, and turn side to side while using the right to look up
and down and strafe right and left. Another uses the left joystick to move and strafe
while the right enables you to look around much the way a mouse would on a PC. Any new
control system takes getting used to, but there should be something here for everyone. I
didnt have many complaints after a few rounds. And if you just cant deal with
it, Unreal does support the keyboard-mouse combo via the PS2s USB ports. As far as we
know, any USB mouse and keyboard should work.
The game looks pretty good, but suffers in comparison both ways.
On one hand, the PS2 version moves at about 30 fps, which when compared to a hot PC
system, is pretty slow. On the other hand while the character animation is at least as
good as I have seen on any PC, perhaps better, but it is not up to the standards set by
other PS2 games. It has retained a very PC feel with its presentation, texture mapping,
etc., which could go either way depending on your preferences. But the levels look good;
there is essentially no draw-in or shimmer, lighting and weapon effects are great. It is a
solid looker. And, of course, the gore is intact.
The sound is effective if not spectacular. The techno-crunch soundtrack gets you there,
the explosions boom, weapons reverberate, and the bodies fly apart with a lovely
squishiness.
The game itself is all arena style action. There is no in-depth
single player story line here. Any plot is limited to "defend this," or
"destroy that," or everyones favorite, "Kill! Kill! Kill!"
Basically, you start with only Death Match ("kill!") and two levels: a tutorial
that will only be useful if you have never played an FPS in your life, and an opener. This
is the beginning of the first "ladder." From there you open successive ladders
which in turn open the different types of gameplay. In Domination two teams fight for
possession of control points in order to gain the highest score. Capture the Flag is
pretty much self-explanatory. And Assault actually devises situations for teams to get in
and out of, such as blowing up a computer terminal or escaping a compound. These team
efforts can be fun as you can take command and deliver real time commands like "cover
me" or "attack" (all of the usual battle cries). Unfortunately it is slow
to start. You must first work your way through all of the boring stuff before it gets
good. And the AI is not all that impressive. Maybe I was expecting more because of the
hub-bub surrounding the PC version, or maybe I just expect more period, but for the most
part the characters just run at you and either die or succeed in killing you. They are
creatures of habit, not intellect, and if you figure out where they have a tendency to
respawn, you are pretty much guaranteed victory (hence the "boring stuff,"
especially in Death Match).
This is where I am supposed to say "but the multiplayer
option makes it all better." Well, yeah, its better, but far from perfect. Sit
down with your buddy and you will have some fun. Buy yourself a multi-tap and four of you
can split-screen it, which is even better. But wasnt the PC version all about going
online and slaughtering friends and strangers en masse, with the perk of having your
entire screen to view the carnage? Well, the PS2 dont play that. At least, not yet.
I have heard rumors that a patch will be available once the PS2 becomes internet capable,
but I cant say that for sure. And isnt that a little too late? Right now, at
best, you can get a sort of "lan bash" feel by connecting several PS2s together
through the FireWire port to give each combatant his/her own monitor.
And besides, nothing can make up for some of the most terrible
level design I have ever seen in a multiplayer FPS. Dont get me wrong, the levels do
become increasingly complex as you go along, and some are downright imaginative in their
settings (like spaceports with windows showing landed vessels and open-air arenas with
zero gravity). But the first, I dont know, half of them are ridiculous. The first
arena you enter consists of two semi-circles connected by a recessed roadway and some
stuff to hide behind. I mean, whoopee! Lets go around the corner and see whos
thereoh yeah, the same guy I killed last time because he pretty much has nowhere to
go. This effectively limits the ever so talked up 50 maps to about half as many fun ones.
There certainly is nothing here as large and captivating as the temple in Golden Eye or
the pipes in Perfect Dark.
Unreal Tournament, I believe, was just meant for the PC. If indeed it is able to become
internet capable when the PS2 does, then that may change. But as that could be a year
away, I am sure I would be tired of it by then, and a sequel might have already taken its
place. A little straightforward action, some blood and guts, and a few cool weapons just
arent enough to cut it for me, not for the long term anyway, especially when you
consider the other PS2 titles that are waiting for your fifty bucks. Rent this one, open a
few of the neater levels, the team games, and see what you think.
--Jeremy Kauffman