Most flight combat simulator
games leave me feeling like someone who joined the army after watching all of the MTV
commercials. Wheres the adventure, the excitement, the sheer coolness of the
dogfights promised on the box? The sad truth about overly realistic games is that war, in
the real world, can be tedious. In the real world of aerial combat, shooting down one or
two aircraft over the course of an entire career is considered impressive. Who needs that
kind of realism? Aerowings 2 is not a game of how flight combat really is, but how you
want it to be.
If you view the training missions as part of the game and not as
something you have to get through in order to get on with the rest of the game, you will
be a lot more satisfied. The training includes thorough briefings before the mission with
detailed evaluations following. They essentially do a video replay with play-by-play
commentary.
The planes look incredible. You can unlock 25 Japanese and American aircraft by
progressing through the game. It was the little details that sold me: the lowering of the
landing gear, the reflection of the ground speeding by on the cockpit, and the blinking
lights on the tail. The aircraft are so beautiful that there is almost enough pleasure to
be had in just handling the planes. Almost.
No
matter how much you enjoy the way the aircraft handles, the scenery above and below you,
or the realistic details in how the planes are rendered, there comes a time when you feel
the need to blow things up. The first Aerowings focused on flight rather than combat and
it probably would have left me a little unsatisfied. These are games, not tests. The
combat aspects of this game do not dominate, but rather compliment an already enjoyable
experience. This would be a good game without the machine guns and missiles, but it is a
great game with them.
The
weapons aspect of the game is pretty simple. The game chooses for you whether or not to
use the guns or missiles and then you get a lock on and fire. Only one button is used
which simplifies things a great deal. The controls themselves just feel right. The only
thing that could have made the controls more intuitive would have been an actual
flightstick. The HUD is clear and easy to read. Not just a pretty decoration, the HUD
gives you all you need to know without distracting you from the task at hand.
You have the option in this game to go head to head with a friend. There are
almost limitless possibilities for configuring aerial combat scenarios. The Dogfights
usually amount to who gets the missile lock-on first, but it provides a great break from
the mission goals. There is also a freeplay section where you dictate the setting,
enemies, and difficulty levels. And, of course, you have the option to just fly around if
you want and that can be quite soothing. The freeplay and dogfight sections of this game
really add to its replay value.
The
combat missions that you fly after completing the training range from simple to borderline
insane. You start off trying to shoot down some stationary targets, but then move up to
some pretty difficult dogfighting. If youre feeling pretty cocky about getting
through the training, then the later missions will do a good job of humbling you.
This
game is a collection of great scenarios that can be played with a vast fleet of fighters.
It seems to lack a bigger goal encompassing the whole of it. A story mode where the world,
or at least the worlds oil supply, is on the line might have been nice. You can only
get so excited about shooting down nameless enemies for no other reason than youre
told you need to shoot them down (which is probably fairly realistic). As I progressed
through the game I felt I was becoming a better pilot, but I didnt feel that the
world was a better place for my piloting skills.
My
only contention with the graphics is that the landscapes tend to be a little flat. I like
to pilot as close to the ground as possible and there just arent any canyons to
narrowly scrape through. With the exception of the city scape, most of the surfaces have
the dynamics of the plains of Wyoming. However the weather and day/night conditions added
a lot of texture to the scenes of play. The storms were particularly impressive.
The
only other problem I had with the game was the music. It was only the high caliber of
graphics that kept me from thinking I was playing Top Gun on my NES in my parents
basement. I can understand the desire to evoke that movie through similar music, but Kenny
Loggins hasnt had a hit for fifteen years! Let him rest. Although I experience a lot
of nostalgia for popular 80s music (it is the soundtrack of first kisses and early video
games), I cant listen to it seriously anymore.
It is
not a pure action game. There is strategy involved and you have to pay attention to
details like fuel supply and G-Force, but theres not so much to learn that you
cant take off from the runway on the first day. It is the perfect blend of realism
and entertainment. At times it does feel a bit like school, but always one of your
favorite classes, one that you would never even consider ditching. Ive always felt
that the whole point of video games was to get away from the real world which is why the
popularity of Flight Sims on the PC have always baffled me. They are long, uneventful, and
many of them dont even have missiles to fire or highjackings to deal with. Sure, the
graphics are pretty, but so is the view out my living room window.
For
a game to be satisfying you need to feel like you did more than just pound buttons really
hard; you need to learn a little finesse, a little skill. In Aerowings 2 you have to learn
just enough to feel like youre really doing something, but not enough to actually
qualify for your pilots licence. Aerowings 2 is all fun and no tedium.