Power Stone 2 is a scavenger hunt, third-person shooter, fashion
guide, mini-casino, mini-rpg, platformer, anime x-sport, party game, and 3D fighter. To
call this a revolutionary fighting game is to only touch on the surface of what Power
Stone 2 is. Power Stone was a revolutionary fighting game; Power Stone 2 is simply a
revolutionary video game. There are so many elements to this game that actual hand to hand
fighting will take a relatively small amount of your time.
The story makes as little sense as the
last one. A magical castle appears in the sky out of nowhere, you get trapped inside, and
you have to fight your way out. Dont look for any deeper meanings; its all on
the surface where you can appreciate it more easily. You start the game with 12 characters
to choose from and three levels that you can start with. All of the original characters
are back with the addition of a victorian lady, a lone-ranger, Cowboy Be-Bop, type, a kid
genius, and a psycho chef. Half the fun in the game is watching the various moves that
these guys can do.
The most
discussed aspect of this game is the level depth. My only real complaint about PS is how
small the fighting levels are. In PS2 (ya gotta love that acronym) the levels open up sky
high. In one level you start out on a flying ship of some type, but soon into the fray the
ship starts falling apart. Before you know it you're duking it out in free-fall. Finally
you land on a multi-level floating platform with an abandoned tank at your disposal. In
another level you're chased down by an Indiana Jones-style boulder, and in my favorite
level you are hopping between the decks of three submarines while they submerge and
surface on the water until one of them goes Titanic into an iceberg.
The items at you disposal range from simple swords and bombs to homing missiles and
skateboards. The animation for each weapon is more elaborate than you see in most first
person shooter games. You can still pick up just about anything on the level and there are
even some vehicles that you can hop in.
The controls
follow the same basic format of PS. You do not have to master insane button combos to
enjoy this game. One of the great things about it is its accessibility to novice gamers
while giving the expert gamers enough to do without getting bored. There are complaints
about its lack of a blocking option, but what other fighting game lets you run and hide or
catch a boulder that's been thrown at you? I personally think that having to worry about
blocking would have been one too many things to keep track of in an already overactive
game.
The adventure
mode is what kept me coming back to this game. This plays more like a scavenger hunt where
the number of items you pick up is more important than how quickly you defeat your
opponent. Youre also awarded money for completing the levels. The money and items go
into your inventory at the shop where you can buy new items, mix and match the ones you
have, and flirt with the sales girl. By combining various weapons, food stuffs, and
elements, youre able to discover new items that will open up in the game. Arguably I
have spent more time mixing items than actually fighting. It is addictive in the same way
that mixing chemicals in chemistry class can be. The game promises over a hundred items,
and I've only been able to access a portion of that.
It is relatively easy to get through the levels, much easier than the original, and the
bosses only take a minimal amount of strategy to defeat. The greatness of this game lies
in the shear number of items you can acquire and the the seemingly infinite options you
have to defeat and humiliate your opponents. And the cooperative modes for two-player
action are pretty sweet, too.
I really love
the graphics in this game. It is the closest thing you will find to 3D interactive anime.
It is just like youre in your very own incomprehensible plot with second rate
translations. Sure, it lacks the realism of Soul Caliber, but there is a style and level
of fun to this game that gives it a little more... well... soul than its Namco
counterparts.
The game really soars with the four player option. The ability to team up on that
roommate who refuses to do his dishes is worth the price of admission. It can be a bit
distracting at times when playing with three other people. There is so much going on that
it can be easy to lose track of where your character is in the melee, but that is a very
minor complaint. I really hope that they're able to incorporate online play in the next
version, and maybe sneak a couple of Marvel characters into the PS world.
There are very
few games I go back to after I've played through them once or twice. PS2 is the exception.
For such a seemingly simple game there are limitless ways to entertain yourself. As a
reviewer I need to maintain some distance, some objectivity with any game I play. I do not
write catchy slogans for a fee--I am not a quote whore. It is not my job to sell product.
Taking all of that into consideration, I can say without reservation that you must buy
this game! I repeat, buy this game! Pawn family heirlooms, sell blood, get back your
deposit for your PlayStation 2, do whatever you can to get this game in your library. You
won't be disappointed.