The plethora of next generation
systems have made me giddy with excitement. Its also made me acutely aware of a
couple of things. Several systems with up to four controllers each can be a tangled wire
nightmare, and its clear something has to be done about it. Its also made me
aware that with so many titles coming cross platform at bascially the same price, the
determining factor of which version gets played may well come down to such basic factors
as controller preference. What I like about the new wireless controller from MadCatz is
that it scores well in both of these areas. Let me say first of all that whether it
happens now or later, wireless controllers are the future of console gaming. Living rooms
and entertainment centers simply arent designed with the multiplatform gamer in
mind; finding space and finding a way to deal with my rapidly increasing cord population
are both key concerns to me right now.
The MadCatz wireless controller is something of a blessing if youre beginning to
experience this problem, and is just plain handy to have around. Whats more
important is that it feels good in the hands. Its heavy but not overly so. It feels
like it has substance. The button layout is pretty standard and the analog stiucks have a
smooth feel. Once upon a time third party controllers were less expensive than those of
the first party, and they also felt like it. Over the years this has thankfully become
less of an issue, and MadCatz should be commended for designing controllers with gameplay,
quality, convience, and aesettics in mind.
The MadCatz wireless includes all the goodies of the PS2 Dual Shock, including force
feedback. While the benefit of many other cordless controllers has been tempered by the
demanding battery consumption and hassle of swapping batteries in and out, the MadCatz
wireless has an internal battery and a handy charger. This charger has the added benefit
of providing a nice and convenient place to store your controller when its not in
use. Recharging takes around ten hours (leave it overnight), and a fully charged battery
is good for around five hours of gameplay.
Although I really enjoy this controller, I have three issues with it that keep it from
being an all around must have. First, five hours of gameplay is good, but its not
always enough. Although in all fairness maybe this means I play too many videogames. Still
this issue is compounded because the battery should be completely drained before
recharging. So if you put in a couple hours one night your controller will limit you to
around three hours of gameplay the next morning. A more perfect controller will impliment
a more advanced memory free battery, making storage and recharging a non-factor. The
second issue is that the controller occasionally loses contact with the reciever for a
moment, resulting in an annoying flash to the pause screen. This occurrs primarily when my
PS2 is stationed low to the ground while I sit in such a way that the controller is aimed
up and away from the reciever. Depending on how your system is set up this may never be an
issue for you, but its weird regardless because RF (radio frequency) technology is
supposed to be omnidirectional (like your portable phone), unlike wireless controllers
that use infrared signals. Finally the MadCatz controller is going to retail for around
$49.99. This isnt a bad deal when you consider youre getting a great
controller and the battery/recharger set-up, but shelling out fifty bucks for a controller
may make the most dedicated gamer think twiceespecially since, if you do a lot of
multiplayer gaming, several controllers may be necessary to completely do away with the
cord problem.
Still, the MadCatz wireless is an excellent product. Depending on how concerned with
cords you are, a wireless controller can either be a lifesaver or cool novelty. If
youre just looking to pick-up an extra controller this might not be the way to go,
but if youre already in the market for a wireless controller, this is a solid buy.