It seems like everybody and
their dog are putting out a basketball game these days. Thats not necessarily a bad
thing, I just thought Id point it out. It means that the competition is rough, so
the games need to be bigger, faster, and better in order to compete. It also means that
gamers can be picky and more demanding about the games they buy. Fox Sports wants a piece
of the action, and theyve thrown their hat into the ring with NBA Basketball 2000.
The results are, well a pretty decent basketball game, but nothing that makes it more than
any other basketball game.
The graphics on NBA Basketball 2000 are a mixed bag. The FMVs are
great, and the graphics arent bad, but theyre not as good as other recent PSX
titles. The character animations could use a little work as well. Sure Shaq is bigger than
Kobie Bryant, but they both have shoulders like Hulk Hogan. It seems as if there are only
three basic body types; small dudes, big dudes, and really big dudes. Their movement up
and down the court is pretty fluid, as are their shooting and jumping secuences. Some
attempt was obviously made to make the characters look like their real world counterparts,
but the graphics lack the clarity and the precision to pull this off in all but a few
cases. The arenas look pretty nice, with the exception of the crowd. The first few rows of
fans are 3D, but paper thin. The rest of the floor and the cheap-seats are painted on in
completely flat 2D that looks a lot like watercolor gone wrong. Its actually pretty
interesting to check out, but it doesnt make for a very exciting fan base. The
replay camera works pretty good; it doesnt jump in too often and it uses creative
camera angles-- and some pretty neat split-screen, multiple camera replays.
The sound is pretty good, but nothing astounding. The announcers do an above average
job of staying with the action, and only rarely fall behind. Theyre prone to a few
slips every now and then, like giving you shot advice on defense, but over all
theyre pretty entertaining and even offer play advicesometimes the advice is
even helpful. The announcement routine is fairly shallow and gets old before too long, but
this is pretty much standard in all sports games.
NBA
Basketball 2000 also suffers from a bit of a control problem; it's way too slow. You can
adjust to some of this by learning to compensate for the lag with impeccable timing, but
sometimes this just isnt possible. Youll be starring down the CPU, backing him
down, looking for him to pull up for the jumper. You see him start the shot, and slam down
on the jump button looking for the swat. Unfortunately by the time you actually get into
the air the attempted swat looks more like an attempted rebound. Going for the steal
against the CPU is equally problematic and usually results in a foul. The CPU is almost
always going to have a turnover advantage, and usually a pretty large one.
The
game play is pretty good, with a few notable problems. Getting back on transition defense
is darn near impossible against a determined opponent, but fortunately the CPU
doesnt exploit this too often. You on the other hand, can almost always turbo down
the court and drive the lane for an easy dunk. Defense on the whole is a little tough to
play. When the Clippers are shooting seventy percent against you, you know you have to
make some adjustments. I never really figured out what those adjustments were, so I had to
be content with starting a dunk fest. Screw the pick and roll, dont even bother with
the three pointer, just drive baby drive and dunk, dunk, dunk. Its Shaqs dream
team. Okay, Im exaggerating, the pick and roll can work, but the three pointer
rarely does, and that goes no matter what team you pick. On the positive side, the game
has a fairly simple set up for calling plays, and even allows the L1 button to bring up
your, "go to guy" for the quick dish.
It
wont take too long to figure out that NBA Basketball 2000 has a few AI problems as
well. The CPU is prone to do stupid stuff, like blow past your defense into a wide open
lane, drive half way to the basket without a defender in sight, and then kick back the
ball to a teammate in double coverage, who proceeds to take the jump shot. I guess if
youre shooting seventy percent in double coverage than it doesnt really matter
that much, but I mean come on-- its the principal of the thing. The CPU might take a
two point shot when they need a three to win and clearly wont get another shot. They
also wont foul you intentionally, and that makes it a lot easier to run the clock
down in a tight game. Until youve played enough to get pretty good, the games all
seem to stay relatively close due to the CPUs tried and true NBA strategy-- just
sink pretty much every shot. In all fairness though, most basketball games end up with
inflated shooting percentages.
NBA Basketball 2000 is a pretty good looking basketball game that has a few flaws, but
still manages to be pretty fun as long as you can get past the control issues. Just
dont rely on the AI to keep you entertained, after a season or so, this one's best
left to the multiplayer game.