Namco has built a
reputation for brilliant translations from the arcade to the console, and theyve
also built a reputation for making the coolest fighting games around. Lets face it,
Tekken 3 is the coolest game thats ever been made. If Id have spent as much
time actually learning kung-fu as I did playing Tekken 3 Id be levitating upside
down in a Tibetan monastery right now. For good or for ill, I chose Tekken over levitation
and Ive never regretted it. Besides I figure I still have plenty of time to become a
kung-fu master. Well Namco continues its reign of brilliance with Soul Calibur, and
judging by how much of my time it has already sucked up, its going to be a while
before Im breaking blocks of ice with my forehead.
This is the best looking
fighting game that has ever been made on any system. It even manages to top the arcade
version. Graphically speaking Soul Calibur does to Tekken what Tekken did to everyone else
in 1996. Its the next level, plain and simple. The graphics are so good that games
sitting next to Soul Calibur at your friendly neighborhood retailer probably get a little
cooler just from basking in the iridescent glow of its magnificence. Namco didnt
even bother with an FMV intro, they just let the game's graphics, running at a blistering
60fps, dazzle you into ecstasy-- and dazzle they do. With eighteen beautiful characters to
choose from-- ranging from sweet sweet Sophitia to the slicing and dicing Mitsurugi, the
whips and chains of that irresistible Ivy and the warrior gimp Valdo , this game has a
character for everyone. Straight out of Tekken 3,Yoshitmitsu even opts for a change of
scenery and joins the cast to give that sword of his a workout.
As if that werent enough of my raving about the graphics, let me tell you
about the arenas. The backgrounds are beautiful almost to the point of distraction.
Stunning mountains, amazing statues with molten lava flowing around them and a battle on a
raft speeding through an underground river are a few of the highlights of your journey,
but all of the arenas look impressive and even vary in size and shape, giving them all a
unique feel.
Veterans of Soul Blade will find a very similar setup for the one player game.
In addition to the arcade mode you have a quest mode available. In quest mode you
basically walk the earth looking for clues as to the whereabouts of the legendary sword,
Soul Edge. Along the way youll run into other warriors with the same plan as you
have and theyre almost always less then pleased to meet you. You then have to
negotiate a deal for your safe passage which means you have to take out your sword (or
other implement of destruction) and proceed to beat the crap out of them. All of the
stages are unique, however, and this is just a heck of a lot of fun. You have all sorts of
nasty surprises in store for you including slugging it out while sinking in quicksand,
having glowing green rats run around and bite your feet while you fight (very cool to
watch), giant winds trying to chuck you off a cliff, dueling invisible opponents, and
many, many others. As you beat various stages you earn points. You then take these points
to the museum and use them to buy art cards. In addition to giving you neat pictures, some
art cards unlock new stages, new game modes, or new costumes. Its pretty impressive,
lots of fun, and greatly enhances the games appeal as a one player game.
Well, stunning graphics and nifty features will only get you so far, but what
about the game play? When Soul Blade made its entrance to the PSX market in 1997, it
looked great , but played a little too simply. Soul Calibur corrected a lot of things, and
is a lot deeper than its predecessor, but could still do a little better. It lacks the
majestic and unique combos that give the Tekken 3 characters such personality and depth.
Most of the basic moves are fairly similar to one another, which detracts from an
individual feel to the characters. The game as a whole seems to emphasize poking rather
than laying it all out in wicked looking combos. You can do a little too good at the game
just by smashing lots of buttons down repeatedly, but the trained master with loads of
special attacks and three move combos in his arsenal will probably still come out on top.
Learning to block correctly is as important as always, but mastering the parry separates
the hard core fanatics from those with a moderate interest in the game and puts you in the
next level. A parry is when you strike your opponents weapon as they are attempting to
strike you, deflecting the blow and putting them off balance, which gives you more then
enough time to counter attack and take back the momentum.
The character endings definitely could have been a lot better. Theyre some still,
black and white pictures with a few text boxes that give you a short summation of your
warrior's life and times. Oh well, a relatively small complaint in an otherwise brilliant
game.
Soul
Calibur is a must have for the die hard fighting fanatics and those with a moderate
interest alike. If you havent seen it yet, then you havent seen what the
Dreamcast is capable of. Considering this is a first generation title, it has my mouth
watering for things to come. Does it surpass Tekken 3? Is the king really dead? Well he
sure looks dead, but I think theres still some life left in the old chap. One thing
is for certain though, when it comes to hardcore fighting games, Ive seen the face
of the future and it still looks like Namco.
--Jeff Luther