The year is 2100 and
the world has been thrashed by nukes. Out of the post-apocalyptic ashes a few budding
colonies begin to form and rebuild the world. Youre in charge of one of them (The
good guys, as luck would have it). So do you start building schools and purifying drinking
water? Of course not. This is the video game universe, and if you want to rebuild the
world the first thing you have to do is build the baddest tank you can. Then you have to
build an entire fleet of them. Then you have to blow the crap out of everything and
everybody who gets in your way. Thats the premise of Warzone 2100, the new real-time
strategy game by Eidos. And if the story hasnt sold you on its literary qualities
alone, never fear. The game rocks too.
You have the usual assortment of
real-time strategy features. You fund your operations by mining resources. You then use
these resources to construct buildings, defenses, and of course, your army. This is where
Warzone breaks away from the mold of real time strategy. Because before you can build your
army, you first have to design it. You begin the game with only one design, but as you
recover more technology more options quickly become available. First step is to pick the
body type. Will you go with small, fast and cheap, or slow and expensive with hardcore
armor? Next step is choosing the means of propulsion. You can choose from wheels, tracks
and hovercraft, to name a few. The third and final step is picking a turret and choosing
from the stunning array of weapons that become available for your vehicles. You have
machineguns, rockets, missiles, lasers, cannons, mortars, flame throwers (again, to name a
few) with multiple varieties of each type. This boils down to just an insane variety of
carnage-dealing doohickies to do battle with. So many, in fact, that you wont be
able to really try them all out on your first time through the game. The best part about
designing your own units is that the changes arent just cosmetic. They make
significant changes to how you play the game.
The weapons all have specific opponents they are good
against--some are heavily
armored and some are powerful but fragile. The body type and the means of propulsion
function in much the same way. A unit of powerful tanks can mow down bad guys like blades
of grass until they finally overextend and get taken out because theyre too
slow to retreat effectively. A unit of hover craft cant deal as much carnage up
front, but can hit and run all day-- gradually grinding your opponents to dust. Just
dont get cornered or youll get swatted like a fly. This all adds up to a lot
of fun and a heck of a lot more replay value than your typical strategy game.
Another
innovation is the fact that your troops and commanders all earn experience as they rack up
the kills. As they do so they become more accurate with their shooting and a little
tougher to kill. A well trained force of grizzled veterans can mop up the floor with those
young upstart rookies with their fancy new tanks. As new technologies become available you
can retire the old machines and equip your elite forces with shiny new techno gizmos and
start some serious havoc. On the downside, you leave your troops behind when you switch
campaigns. Just when theyre getting really good, its time to move on and build
a new base somewhere else. So while this feature is pretty cool, its not as cool as
it could have been.
The
graphics are excellently rendered in 3D, providing an exciting and interactive area to do
battle in. There are three major campaign environments that you will do battle
in: the
desert, the charred remains of a city, and the snowy mountain tops. The AI will take
advantage of the surroundings and adjust its unit design accordingly. Its hard to
run from people in the desert, but when you hit the high peaks and twisting valleys of the
mountains you'd better be able to keep up with the lightning fast hit and run attacks or
youll get waxed as you ineffectively try to corner them and force a brawl.
Hovercraft can skim across rivers and easily shake the lumbering pursuit of the heavy
tanks that are forced to detour around water. Some weapons, such as the mortar, do not
need a line of sight to fire so you can shoot them over hills and buildings to ambush your
unsuspecting rival. Learning to use the lay of the land to your advantage is a must for
any aspiring arm chair general. The excellent battle maps are complimented by fully
rotatable and zoomable cameras that put you right into the action from whatever
perspective you prefer.
Its
not all this good, however. There are a couple of fairly serious drawbacks. First and
foremost, there is no in-battle save. The game can only be saved between missions.
Combine this with a time limit and you have a bad situation. There were a couple of times
that I was about forty five seconds away from achieving my objective when the two hour
time limit expired. Bam, back to square one. Start the entire two hour mission over again.
I have to be honest with you, this just plain sucks and it sucks badly. If the suckage
factor was a T.V. show it would be the Vanilla Ice hoe-down Christmas special, guest
starring Jerry Falwell.
The next drawback is mild in comparison, but annoying nonetheless. The mission
descriptions are occasionally unclear and poorly written, leaving you wondering what
youre supposed to be doing. You may receive a mission to defend your base and
loading zone from attackers. Sounds easy right? Not unless you figure out that what they
really mean is for you to annihilate every enemy on the map so that you wont get
attacked any more. So while Im building defenses, the clock is ticking and
eventually runs out. Imagine my surprise, after successfully defending my base, receiving
the, "You lose" message. And of course, since there is no save option during
the battle you have to start back at the beginning of the mission. Other times I would be
racing frantically to waste one bad guy or to blow up one structure because when they say
defeat the enemy, that means all of the enemies. If you cant find one renegade unit
before the time limit runs out. . . OK, you get the picture.
A final drawback is the lack of a multiplayer mode. To a large extent it is unavoidable
for this type of title on the PlayStation, but its unfortunate nonetheless. A split
screen format in a real time strategy game is just pretty dang unexciting, and use of the
link cable seems to be falling out of fashion due to expense and inaccessibility. The
Eidos home page claims this title supports the link cable, but the case and instruction
book dont mention it and seem to imply that it does not. Unfortunately, they
didnt get back to me in time to clarify the dilemma.
Nevertheless, sometimes you just have to toughen up and look beyond the unfortunate
defects because the game is just so darn fun to play. Theres just something
immeasurably satisfying about driving your big column of tanks into your enemy's base and
pounding it to oblivion. It may be a Freudian thing, but what ever it is, its a hell
of a lot of fun. Real time strategy might not be the genre of choice for everybody, but
those who fell in love with it on their PC will find this a refreshing addition to their
console collection. If youve thirsted for some real time strategy, but couldnt
get in on the craze because you didnt have a PC, then the wait is over and this is
for you. The bottom line is that Warzone 2100 is for lovers of strategy games, people who
are looking for something different in the console world, and for people who just love to
blow things up.
--Jeff Luther