You know, I really did enjoy the first Rival Schools
game. I mean it was fancy, the graphics were superb, the game play seemed less fluid than
chaotic, but still easy to grip and not very involved like other fighters out there. And
the coolest thing that RS had were the double-team combos and the ability to switch to the
other character at the end of each round. Enough nostalgia, if this is what you loved and
enjoyed in Rival Schools, then youll enjoy this sequel.
From what I gather, Rival Schools 2 takes you on the same mission the first one
had you on: going against the other school, meaning its teachers and students. And, like
its predecessor, RS2 is tough once you start climbing the ranks, but not as tough as other
fighters out there, like Ehrgeiz or Tekken 3. I would have to put RS2 along
the lines as a game targeted more toward people who are first starting into the fighting
ring, before they graduate into the ranks of Tekken 3 or others.
Lets talk about new characters. Theres barely any. I noticed that
theres a photographer and a swimmer. By the way, the swimmer is one of the best to
use during combat. He has some of the most creative moves that run the same line as the
other sport-oriented characters of the game like the volleyball and baseball player. The
photographer is unique in the sense that she uses her camera to attack the other
characters and, as is expected, most of her special moves revolve around this fact.
The control just isnt there. As mentioned above, the characters dont move
as fluid as one would hope in a sequel. When I first sat down to play RS2 I was hoping
that it would improve on the first edition with respect to how easy it is to control the
characters. It didnt. My main gripe is the fact that you can easy beat the computer
or someone else by repeatedly tapping one of the special move buttons. Now, I understand
that this was one of the key features of the first, but that doesnt mean they
couldnt improve on it or drop it all together for a more sensible system of
combining certain keys to achieve the special moves. I just dont like one button
wonders.
Again, like the first, the graphics are an eye-popping romp into highly imaginative
anime. I learned more about the game during the cut scenes between battles, than I did
through the Japanese. No kidding, you say? What attracts me to RS2 are the group pictures and
the creative character profiles that occasionally pop up. And the intro song is nothing to
shrug off. Its your classic Japanese pop.
You might want to wait to buy this game (that is if you want this game) when and
if it hits U.S. shores. The menu structure is completely in Japanese (go figure, its
an import), so you are mostly guessing at what youre selectingand there are a
lot of selections. You have your standards: campaign mode, where you get to select two
characters, preferably from the same school; and versus mode, which is exactly like the
one from Rival Schools. One interesting note about the menu system is that I did
notice the ability to work with a pocket Playstation, so this might be interesting to play
with when the U.S. version hits our shores. RS2 does have some playability issues in the
fact that it feels like Im missing most of what is there.
The only distinguishing feature between Rival Schools 2 and its predecessor is
the numeral 2. I really didnt notice too much of a difference in game play, style or
character evolution. The graphics run along the same line; its a very cartoony game,
filled with enough sketches and working designs to teach one how to develop characters for
their own games. I found the game at times boring, yet reminiscent of the previous
edition.
Im eager to see some of the new things that I wasnt really able to access
in Rival Schools 2. There seems to be a section where you must answer questions,
much like a quiz show. RS2 is loaded with things to do, but as an import it lets me down.
The language factor is hard to get around. If youre strictly into this game for the
action, then youll do fine, but if you wish to invest in a game thatll give
you everything, then wait for the U.S. release. Still, its going to be a
questionable purchase when it does hit. Well just have to wait and see.
--Matt Baldwin