Sometimes you run across one
of those games, in this case Thousand Arms, that leaves you with mixed feelings, much like
a movie where youre not sure if you exactly like it or not once youve exited
the theatre. Were the special effects that cool? How about the story line? The
acting? Know what I mean? This game offers the insidious voice-over, something I deplore
in games (at least when they hire cheesy actors to say cheesy lines). But surprisingly, it
is an entertaining foray into the RPG genre with a nice mixture of the dating genre thrown
in, adding to the overall uniqueness of the game, and making it one of my favored RPGs,
but not necessarily the greatest one.
First off for a game that
spans two discs, its pretty damn short on boss characters, enemies and overall
conflict. It seemed to me that Atlus is trying to balance the dating aspects with the
role-playing aspects. For this I applaud them, but unfortunately I have to condemn them
for not focusing in on either side, or for that matter investing the time to hone both
sides, making this a morehow should I say it?unique game than it already is.
The way you traverse the game-world will remind players of Star Ocean or
Final Fantasy among others, yet unlike the former and much like the latter youre
able to save anywhere on the world map, which is something Ive always admired in
games. I like to save often, mainly because I dont like going back through shit that
took me an hour to do. The graphics are pretty basic, and reminiscent of the anime RPGs of
past ages: little body, big head, wander around a lot. Granted, there are nice anime
sequences with, shiver, those hideous voice-overs that gaming companies for some reason
think are cool, as well as really well done FMVs sprinkled throughout the game (you
dont get your first until you meet the pirates on disc one). But, other than those
aspects, Thousand Arms breaks away from the norm.
You play the character of young Meis, the son of a Spirit Blacksmith, which is
of course your profession in the game. The problem is that your city and territories have
been invaded and taken over by the Dark Acolytes, because youre father, and for that
matter your entire lineage, have been running after girls more than focusing in upon what
is at hand: invasion, loss of title and lands. The story starts with Meis wandering back
to his village, Kant, to find his father after the Dark Acolytes have pulverized
everything. The beginning is littered with flashbacks that pound into you the importance
of both chasing after women and building your skills as a Spirit Blacksmith (something the
player has to decide for themselves during the course of the game).
So now that you have the story, its time for the game play. The controls
are pretty easy to figure out. Instead of being forced to hold down a button to run, you
have to hold down a button to walk, which makes for a much less aggravating game, I think.
I hate having to go through the options menu or hold down a button so I can move quickly
across the screen in an RPG. When it comes to battles, they are more one on one conflicts
rather than a whole party against another party. Combat is done via your lead character.
This can be changed, of course. Essentially, when you enter a confrontation your lead
character has a set of choices, ranging from attacking and defending to summoning or using
magic, while the other characters in your party can either stand by, or use magic or an
item to attack or mend the lead character. For awhile, this combat system threw me.
Im too used to the however-many-characters against a horde of enemies. In this
respect, the battles are much easier. Youre allowed the time to attack and focus in
upon one enemy instead of an assortment, while also being able to heal your main fighter
in the front. This also makes it one of the drawbacks if youre into a strategic-type
of battle situation. Theres no way to have your characters focus on separate
opponents, both making the battles more challenging and engaging.
The
area I didnt think would take too much concentration was the dating aspect of this
game, but it did, meaning I screwed (no pun intended) myself out of a few things on the
initial play. In order to upgrade your weapons you must work on them in a blacksmith shop
and in order to make them better weapons you must have increasingly higher levels of
intimacy with your female characters. This is done through the dating scenarios, so if
youre a bad date (meaning you answer the questions incorrectly) youre not
going to advance too far. All battle aside, this was the most challenging aspect of the
game for me, since Im inherently truthful when it comes to dating. In this game it
hurts to be rude. Almost every place you go will have a statue from which youll be
able select certain options: date, present or mini-game. Most of the time you should
select date. From here you wander around the town and find a suitable place to take your
date. Oh, as an aside you cant take them to the hotel, because...well, just try it.
Its an amusing answer when you do. Once youve increased your intimacy with a
particular character you can hone your partys weapons to be stronger and hold
different powers.
For a game that tries to mix dating and role-playing Thousand Arms generally
succeeds. At any rate, itll give good practice to those people who arent up to
speed on what one should and should not say to a female, especially when they are digital
women and mean the outcome of the game. Id recommend this game to any casual RPGer,
but not to any hardcore veteran out there.
--Matt Baldwin