Sometimes, no matter how rare
those times are, your girlfriend tells you its alright to play a video game and
ignore her: this is how Squaresofts Vagrant Story started out for me, and, as the
disc booted-up, both her and I became more and more impressed with what we were seeing.
Its not too many times you can load a game and have someone who isnt into many
video games really enjoy what they are watching. In our book, this positions Squaresoft at
the top of the food chain. Instead of the dull, classical method of either dropping you
right into game play as soon as you tap the start key or giving you some
half-assed FMV which pretends to be a story, Square roles you seamlessly into the story,
combining movie, in the more theatrical sense of the word, and action into one, full
introcredits and all. First you have the music, the movies, a quick battle, back to
movie, then on into the full blown story after five minutes of build-up. Oh, it was cool.
Lets
just put it out there on the table: if this game were a movie (a business avenue Square
seems to be wandering down with the upcoming release of Final Fantasy) it would ring with
blockbuster quality; at times, the games story rivals and surpasses that of a good
Hollywood action-movie. It was fun for me to imagine myself as the main character, Ashley
Riot member of the Valendia Knights of Peace, romping through the different scenarios and
kicking, overall, major asscomments are even made to this effect throughout the game
by other characters. Ashley has the feel of a medieval Bruce Willis. Although the game
revolves around your characters mysterious background, it is also rich with a
variety of other characters who are just as intricate and strikingly dissimilar from each
other. Each turn in the story makes this game more and more rewarding; there are so many
twists to the game youre unsure as to what exactly is happening. Square succeeds in
suspending my disbelief. Now, you know Im a bad guy type of person. If the bad guys
in the game outright suck, then, well, I feel a little let down. This isnt the case
with Vagrant Story. For me Ashleys nemesis, Sydney Losstarot leader of the religious
cult who takes over Duke Bardorbas manor at the games start, is one of the
most intriguing nasties Ive come across in a long time.
The inability to
pin this title to any genre is one of Vagrant Storys coolest elements; at one point,
you can consider it your regular action-adventure title (just with a more engaging story
and incredible art work), while, at the same time, the game forces you to continuously
rethink your mode of definition. Not only is it an action-adventure (thankfully, there are
minimal zombies, only undead skeletons at each turn in the labyrinth of Lea Monde), it
also has the flavor of the classic Squaresoft RPG seeded with puzzle-adventure. But
its more than that. Along with the benefit of a killer story that twists and turns,
Vagrant Story also has some incredible graphics.
Of
course, it is impossible to rival the resolutions of PC monitors, but Square has done an
excellent job overcoming the problems associated with presentation on the television. The
whole game has beautiful and rich textures. The character modeling rivals that of
Squares sketches for the game. This is one of the few games you can actually look at
the characters on the cover, then realize, once youve loaded it, that the computer
generated characters look pretty much the same. I didnt really notice any problems
with how objects moved on the screen; rather, everything seemed seamless. Even the
architecture of the game is fantastic. I mean, I havent really played any other game
set in a quasi-medieval world that had such intricate building architecture. It was like
they pulled out their old schoolbooks on European civilization and went through them with
a scanner. To say the least, there is a lot of eye candy to go around.
For
me, this is probably one of the finest titles on the PlayStation to date. I know I said
that about a few games already this year, but I really, really mean it this time. For some
reason, each time Square releases a new game their overall quality increases, a task with
which other game publishers seem to struggle. Again, Square hasnt let me down.
Vagrant Story is like going to the theatre and then having a game pad thrust in front of
you to give you control of the action. I had a Bruckheimer moment in this game: the
battles are executed in an elegant and exciting style (I even felt my heart race) that
immediately draws you in. One thing was for sure, I was never bored. As for the boss
characters, well there are plenty of them to go around. Probably one every fifteen minutes
or so, which is nice, because it gives the player a nice progression through the difficult
level. One thing I didnt like, though, was how you increased some of your abilities.
When you go up a level, you are given some choices as to what you wish to focus in upon
(different type of arts and what have you). Along with this is a slot-machine-like portion
where you just tap the button and you get additions to your base attributes like strength.
My problem was that I kept hitting the same blasted one every damn time. Lets say I
had incredible hit points, not that thats a true complaint.
Some
of the mechanics of Vagrant Story are reminiscent of Sqaures Parasite Eve, but with
more control and, what I would call, swifter interaction. It seems like the developers
took all that was good about Parasite Eves combat system and threw it into Vagrant
Story. The gamer has the ability to build their strategy based upon the enemys
exposed limbs (torso, head, right leg, et cetera) and the handy percentile of if
youll hit them or not. The one problem I encountered, though, is the ability to
formulate a decent enough offense or defense. Now, Im mainly only speaking about the
bosses, but it seemed like the moment you try to run around the room to get into a more
advantageous position, the bad guys, be them knights, golem, wyvern, are always able to
snare you with your back turned. With some nasties, youre able to tap the attack
button and engage them, but your hit-ratio sucks to hell until youre finally facing
themeven then it took a lot for you to defeat the bosses.
OK, so I dont have too many gripes (at least not about this game). All I can say
is that if you dont own this game youre seriously hurting your ability to live
a balanced life. I mean, Vagrant Story is like Cheerios, without it living is, well,
pointless. P.S. If you can find it, buy the soundtrack. Its kind of spooky, but just
as good as what weve heard in the Final Fantasy series. Im excited that Square
has finally developed another game which could lead to a franchise, one I daresay could
compete with the likes of Final Fantasy. One thing is for sure, go and buy this game. Beat
it and play it again, then wait for the other games from Square this year: Chrono Cross,
Parasite Eve II, Final Fantasy IX, et cetera. Just thinking about a Vagrant Story II makes
me wet myself. Such a cool game