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What you begin in
W&W is a quest of the grandest sort. A
really EVIL dead pharaoh has come back from the dead and you must find the magic sword
required to smite him. Thats it. While RPGs always contain a bit of hokum,
the escape of easy moral distinctions, clearly defined villains, and effective actions,
the genre can go too far. And
Wizards and Warriors does. For example, in its very long opening
sequence, it enacts an elaborate Call to Adventure: EVIL is on the loose, GOOD must meet
and, of course, defeat it. I could respect
this impulse if it wasnt so silly and didnt treat me like Ive got the
ethical compass of a toddler. Entering
fantasy worlds is grand. Adventure is great. But I would prefer stories which are at least a
little sophisticated, with a at least a few gray areas.
Your control your
party through a first person perspective and, right here, I would like to issue a call of
my own to all game producers: Do Not Make Party-Based Games With a First Person
Perspective. Please. Part of the joy of running an RPG party is the use
of space and the tactics involved in moving party members to gain advantages on your
enemies. The first person view eliminates
many of the possibilities of party dynamics, and leaves me imagining my party as
this tight knot of people who all act as one character, facing the same direction,
spitting and stepping in unhappy unison. Though
this technique has been used in the past (especially the Might and Magic series) because
of technological limitations those limitations have been surpassed. Please dont do this anymore. It makes for weak games.
W&Ws
graphics arent very impressive, either. They're often over-pixilated, and support
for different video cards seems spotty. Couple
this with dangerously bad sound, and I wanted to quit playing. Non Player Character monologues go on forever
with terrible voice acting. The sound track
was equally dismal. Its taken four
years to make W&W and its age shows. It's
difficult to recommend a game with sub-par visuals when Quake-style beauty is
possible.
Wizards and Warriors suffers from poor structural implementation with a useless perspective and difficult interface as well as a silly storyline, bad graphics, and sorry sound. Its strengths cool characters and a big world are buried beneath that load. This could have been a good game. Its got a solid RPG core, but just doesnt pay off when its time to actually play. If you want a good first person RPG style game, play Deus Ex or System Shock 2. If you want to play a good party-based RPG, play Baldurs Gate II. No matter how well intentioned the creators, I can't recommend Wizards and Warriors. |