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When I was a kid I remember racing home from school every day to
watch the further adventures of those bad southern boys, Bo and Luke Duke. Not only did
they have the coolest car (better even than Starski and Hutch), but they were always
getting into scrapes and having to evade the law. We never expected Rosco and Flash (with
jowles only slightly bigger than Boss Hoggs) to be able to catch the General Lee in
an out-dated police cruiser, and with the edge-of-your-seat chase scenes and death defying
jumps, we were never disappointed. Most of the boys I knew were in love with Daisy and
would have given all their lunch money for a month just to be on the receiving end of one
of her southern-hospitality hugs. So you might imagine I was pretty excited to get my
hands on a game that would put me in the drivers seat of an icon of pop culture from
my youth. After playing it, however, I realized that it needed a lot more than the
nostalgia of youth to make it a game that would, like the TV show, pass the test of time.
The driving control for this game was smooth, although you really werent able to feel the speed of the car as you can on some other games. You can add controller vibration, but it didnt add much to the realism. A plus, however, was the fact that the different cars did handle differently and had different (although unstated) specs. The police cruiser had a top speed of around 92-3 without nitro (no wonder they could never catch the Dukes!), and was a lot harder to maneuver on jumps. The music for this game was great. I found myself having flashbacks of HeeHaw and "pickin and a grinnin" as I drove over Choctaw Bridge. With the intro by Waylon and the great background music, I felt that they had set a mood that was perfect for this type of game. The sound effects worked well (loved the General Lees horn), although Lukes pithy comments criticizing Bos driving and Roscos siren got really old, really quick. Something that puzzled me with this game was the amount of load time necessary before each course. I would have understood if it were before cinema screens, but most racing games Ive played dont have that much wait before actual gameplay. Admittedly, the loading icon (a small General Lee spinning showroom style in the bottom corner of a black screen) was great, but it was still an odd thing to have to wait. The one-player option didnt take all that long to beat, and the cinema interruptions get annoying eventually as they add to the wait time to play tracks (youre stuck with the game chronology). The replayability rests in the two player option, and youre quality of play depends on the fun your able to make for yourself within the tracks parameters. On the whole, Dukes of Hazzard: Racing for Home is a game that had lots of potential and pulled off certain aspects very well, but left me feeling lukewarm (no pun intended). I would have liked more variety in plot and objectives, track set-up, and car choices. I think that what the game did, it did well, but with such great material as the Dukes of Hazzard, they really could have pushed things much further than they did. Maybe thats my nostalgia talking, but I was expecting something a wee bit more grand. This game is fun for a first run, and wouldnt be a bad rental, but as far as staying power, it doesnt come close to replacing my fond memories of the Dukes, or the other racing games currently on my shelf. |