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![]() Invasion is composed of both dual play dogfighting and a campaign mode. The dual play allows you to take on a friend or team up to fight outside attackers such as Romulans or the marauding Kam-Jahtae. There are five dual/team missions in all. The campaign mode is comprised of sixteen major missions broken down into sub-objectives to make 30 total. Most of the missions take place in open space or within a planets atmosphere, although the training missions are all conducted in the ships holo-deck. The campaign mode allows the player to set difficulty at Cadet (easy), Ensign (normal), or Lieutenant (hard), and I was happy to note that these designations actually made quite a difference.
There were high and low points in this game as far as graphics were concerned. Many of the cinema screens were incredibly pixilated and the movement of ships through space sometimes reminded me of caterpillars. The actual game screens were very nicely done, with the movement appearing smooth, and the starscapes were fabulous. I must say that parts of this game had some of the most amazing use of color I have ever seen. The enemy ships were detailed (I could tell the difference between the Romulan and Cardassian ships) and looked good moving in every speed from sub-light to warp.
The movement in three dimensions was extremely exciting, and I got the biggest thrill strafing a planet and avoiding gravity wells while flying upside down! While the game set up most of the convoys and larger ships using parallel plains, the smaller ships got to use the full range of space. The movement of the Valkyrie could have been a little faster and more smooth at times, especially when fighting on the hardest difficulty setting. The other ships were flying so quickly that any lag time in my own maneuverability could end up being fatal.
The target lock was a nice addition, as it was an effective way to identify the enemy that I had engaged, especially when things got fast and furious. The motion lock, which is meant to allow you to orbit the enemy without breaking off from combat, only worked marginally well. It did keep the enemy in sight, but the automatic sighting was off so if you fired where your target lock suggested, youd be firing until the Borg came home. I ended up using the target lock constantly, but I forwent the motion lock in favor of visual confirmation and some savvy flying of my own. It was more like playing chase for real that way
I would recommend that any true Trek fan try this game out. The rest of the galaxy would probably enjoy it as well, but I dont think theyd get the same chill up their spine hearing Worf barking orders in the way only a Klingon can! There are some minor problems with this game, but on the whole, I think this is a game that has fairly good longevity (via the dual dogfights and the difficulty settings) and is a fun time all around. Were still not to the point of total realism in the space race, but were getting much closer with this one. |