Pao Pao
Amusement Park will never be the same! The professor has invented a new robot named Neo to
defend the park against Pinki and her gang of evil-doers. Pinki is a two year old crime
boss with a binky, but shes met her match when it comes to the power of Super
Magnetic Neo. Neo s head is a huge magnet which can reverse magnetic polarities to
attract and repel him through all the mayhem that Pinki and her band can hand out.
The amusement park is comprised of four
worlds, the Jungle world, the Ancient world, the Cowboy world, and the Future world. Each
world has four stages and one boss/bonus stage, and each has to be completed before you
move on to the next. While you're busy fighting evil flora and fauna, you can pick up
treasure, hidden items, medals, and bonus tickets. Each world is connected by a magnetic
rollercoaster through space with a small stop at Neos apartment to round things out.
In addition to the main game, there are 100 challenge levels to practice flexing your
magnetic muscles.
The designers of this game did a great job on
the graphics in the major worlds. We are pulled into an animated environment that is
smooth, colorful, and great fun in the eye candy department. I was a wee bit disappointed
that there werent more cinema screens to enjoy, and the ones that were there
didnt seem to have had much time put into them. The challenge levels were basically
magnetic mazes hanging in black space, so they didnt really pack much punch, but the
rest of the game was pretty fabulous to look at.
The music and sound effects were solid for the
most part. The only problem came during regular game play when the designers used
background sounds for certain elements of the landscape, most noticeably with the
waterfalls and rivers. There would be a slight pause in the other sound effects and then
the background sound effect full blast for several feet before it totally disappeared
again. Smooth transitions just werent this game's aural strong point, but there were
lots of fun effects for hero and bad guys alike and a good musical score, so I wasnt
too unhappy in the sound department.
The movement for Neo is smooth and easy to
master, even for younger children. After a quick explanation of north and south polarities
and magnetics (which is a great learning opportunity, by the way), most kids are good to
go. And the designers made it easy by color coding the poles in pink and blue to
correspond to the control pads. The rest is just practice.
The camera is a hovering third person above and behind Neo. For the most part the
camera went unnoticed, but there were times when it would have been really helpful to be
able to switch my view, and there were unused control functions, so it apparently
wasnt a space problem. What cut down on the need for camera angles and also a little
bit of possible fun was the fact that Neos course was pretty much set up for him and
there wasnt much room for exploration.
A related issue is the fact that this game
didnt end up being very lengthy or its world very large compared to some of the
other games weve been seeing lately. I guess Im getting spoiled by games like
Sonic and Mario where there are huge landscapes and dozens of alternative possibilities
for exploration and action. It didnt take me long to work my way through the game,
and even though there are bonus and challenge levels, it still didnt have the
longevity Ive come to expect. Granted, it will take most younger children longer to
work their way through, but dont expect this to be a long haul like Sonic.
Despite some of the problems this game has, I
did enjoy playing it and found that most kids are pretty enthralled with it as well.
Although I might complain about what more could have been done in this game, I have
to say that what it does do is give us a fresh game scenario and a brand new way of
playing that has lots of great possibilities. It also provides a springboard for learning
and imparts more to the younger players than just sore thumbs and glazed eyes.
The Dreamcast is still building its stable of
kids games, but it looks like their going to have quite a collection if their new games
are any indication. Super Magnetic Neo is a great game to pick up for a change of pace and
although it may not keep you going until next Christmas, it will give you hours upon hours
of entertainment.