Bull Run is
Talonsoft's latest entry in its Battleground series, and it's as good as its predecessors.
That's high praise indeed, as anyone who has read my previous reviews of Talonsoft's games
will know. But in a curious sort of way, it's also a problem. Bull Run really isn't
that much different than the first of Talonsoft's Civil War offerings, Gettysburg -
a game that hit the shelves going on two years ago. Sure, some of the small details have
been tweaked a bit - the sound and music is better, the units are more detailed, the AI
(though still weak) is improved - but overall it's the same game engine, with the same
(now outdated) interface, and with graphics that were marvelous a while back but are a
little static now. ![]() It's a familiar one by now; excellent Battleground series graphics, maps that scale from 2D to 3D, from close up to the entire battlefield, units that look like they've been lifted from a miniatures game. Very nice. But also very familiar. I know that this is heresy in serious wargaming circles, but I've been playing a lot of Red Alert with my kids lately - Talonsoft, could we have a little more flash? Nothing big - just some animation, maybe? And oh yeah, can we do something with the interface? The toolbar is always in the way, and the pull-down menus are outdated and unsightly. Gameplay First, clear off your hard drive. This sucker takes up 150 megs to run smoothly. That's too much, Talonsoft. However, once you get the monster installed, you're in for a fun-filled, remarkably bug-free gaming experience. I wish every game I had ran as smoothly as Talonsoft's products - there's no waiting for patches to fix egregious errors, no inexplicable crashes, no bizarre hardware conflicts - just hours of gaming goodness. And in an era of awful documentation (see EA Triple Play 98), Talonsoft gives you excellent manuals. The game itself plays like all the previous Talonsoft ACW titles - nothing innovative here. (See my previous reviews) It does allow internet play, which is nice, since the AI is pretty average. You can remedy this by using the play balance slider, which will make your troops take unrealistically high casualties, but this seems a cheap way to make up for bad generalship, and is not recommended. Overall What a strange review. I really like this game, recommend it highly, and yet I've said mostly negative things about it. I suppose this could be attributed to the fact that school starts up in two weeks and I don't even have my syllabi ready yet, but think it's due more to my relationship to Talonsoft's products. I love 'em, but the honeymoon's over and now a certain sameness has set in. Fortunately, it looks like some innovative changes are on the horizon at Talonsoft - their East Front World War II game looks like nothing else they've done before, and with a tactical-level Vietnam game and Norm Koger's Operational Art of War coming up, it seems Talonsoft will continue their reign as the champions of computer wargaming. Bottom line: If you're a wargamer or a Civil War buff, this game is a must-have. |