Way back in 1974, just after I graduated from high
school, I attended my first Gencon. Gencon
was one of the first wargame conventions, and since I was an avid board wargamer, I drove
up to Lake Geneva, Wisconsin, for a little head-to-head Panzerblitz. I took along my friend Dwayne, who had no interest
in wargaming but was nonetheless intrigued by Lake Geneva because 1) Wisconsins
drinking age was 18 and 2) one of the Playboy mansions was located there. Though Dwayne
did manage to get staggering drunk the night before Gencon, no Playboy bunnies
materialized, so he ended up coming along with me to the convention. I figured hed
be bored, but he almost immediately found a group playing a new pen-and-paper game called
Dungeons and Dragons. That was it for him. I had to listen to stories about dwarves the
whole way home. As for me, well, I was swept off my feet by historical miniatures.
Id never seen thousands upon thousands of meticulously painted Napoleonic figures
arrayed on a tabletop before. It blew me away. Even better, I got into a few WWII
battalion-level miniatures games using HO scale models and the Tractics rules (what TSR
was known for before D&D).
Of course, over the years D&D has become a spectacularly
successful roleplaying system that is as much a part of the cultural landscape as fast
food and music videos. And of course historical wargames are still played by a few old
grognards in back roomsand by Brits. This is reflected in computer games as well. At
this years E3, there were scads of games based the D&D rules system, and one
could argue that any RPGof which there were dozens at E3owes most of its
gameplay conventions to D&D. But there were almost no historical wargames to be found.
The bad news for wargamers is that since Talonsoft has more or less left the historical
fold, no big publisher is doing wargames. You want a hardcore game, youre going to
have to find an independent publisher on the web. The good news is that these small
publishers are turning out excellent games that dont look or play like theyve
been produced on a shoestring budget. Big Time Softwares Combat Mission: Beyond
Overlord is the best of the bunch so far, and possibly the best computer wargame
Ive ever played. No kidding, its that good; I havent been so excited
about a wargame since playing Tractics in Lake Geneva in 1974.
Combat Mission lets you refight World War IIs post-Normandy
West Front at the tactical level. Your units will include individual tanks and vehicles
and infantry squads and crews. These units come in a wide variety of flavors,
tooalmost every nationality and branch that took part in the campaign is represented
herePoles, Brits, French, Americans and airborne troops on the Allied side, and SS,
Volksgrenadiers, and paratroopers on the German side. Youll see just about every
significant piece of ordnance, toofrom M3 halftracks to infantry with Panzerschrecks
to the many varieties of Shermans to Tiger IIs, the guys at BTS did their homework. Along
with a great collection of scenarios and an excellent editor, this comprehensive variety
of troops gives CM just about infinite replayability.
Usually small wargame companies dont have the
resources to ratchet up the graphics quality. Thats not the case here. Dont
expect Unreal, but Combat Missions graphics are well above average, and excellent by
wargame standards. Tanks and vehicles are superbly modeled, and while infantry looks a
little stiff and puppet-like, CM does a fine job of making infantry easy to find on the
battlefield without making the games scale feel skewed. Its harder to do than
it sounds. The games moveable camera is a wonder, allowing you to zoom from
eagles eye view to worms eye view in no time. And youll need to, since
the terrain is so well-modeled that every battlefield offers numerous folds and gullies to
hide in or rises to fire from. This means you have to scout the ground thoroughly and take
advantage of every piece of terrain. This is much more realistic than other games, where
vast stretches of ground are represented as billiard-table smooth. Special effects are
nicely turned as well, and Im very fond of the games sound. In a word,
its amazing. Artillery shells will rattle your monitor, non-penetrating hits on
tanks will ping off, and as you scroll closer to combat on the field, the noise of battle
will gradually grow louder. Youll be able to hear that enemy MG a lot sooner than
you see it. All of this ran very smoothly on
my PIII 450 with a TNT2 and 128 megs of RAM; even at high resolutions and with all the
bells and whistles on, I never experienced lag or stutter.
At the heart of Combat Mission is a very slick
game system. Rather than the typical Igo/Ugo system most gamers are familiar with, CM uses
a Wego system. Each turn is made up of two phases. First, you issue orders to your
troopsthese are quite extensive, and include such actions as move, target, fire
smoke, hide, and (my favorite) hunt. After issuing orders, you then enter the action
phase. You hit the go button, and one minutes worth of action is played
out in real time. Of course, during this action phase your troops will usually run into
hidden enemy troops, come under fire, and sometimes be destroyed. After this phase action
comes to an end. But you dont go on to the next orders phase just yet: CM allows you
to replay the turns actions as much as you like, from any camera angle you like.
This means you can garner valuable intelligence you might have missed the first time
through, or just watch really cool tank duels over and over again. This system provides an elegant combination of the
strengths of turn-based and real-time gaming, and it captures the feel of WWII combat
exceedingly well.
It helps that the friendly AI is
exceptionalrarely will your troops do something stupid. Theyll take cover,
back away from suicidal situations, and fire upon enemy units without your prompting. Of
course, sometimes theyll bolt, but thats just realistic. Tank units with hunt
orders will seek out enemy tanks and automatically take hull-down positions. If
theres any weakness to the friendly AI, its that it sometimes targets the
wrong enemy. But thats realistic too. Enemy AI is pretty beatable, but
much better than most. As usual, it plays a much better defense than offense.
CM offers over
forty missions, and they range from small infantry skirmishes to massive tank broil-ups.
The scenario editor is easy-to-use and very deep, and already the CM community has posted
loads of free new scenarios for download.
CM has a few little
glitchessometimes line of sight can be quirky, and there are occasional clipping and
seam problems. Theres no easy way to get a roster view of your units
statusyou either have to seek them out on the battlefield or tab through them
individually. Most disconcertingly, the only multiplayer option available is PBEM, even
though the games menu lists a TCP/IP option. Apparently this will appear in a
forthcoming patch, and I cant wait for it.
Im a wargamer from way back, so I was
pleased but not surprised to be so taken with Combat Mission. But I knew it was something
special when my non-wargaming friends (including my son and his mob) first gathered around
to watch me play and then wanted to play it themselves. That never happened with Rising
Sun, or even with Panzer General 3D. And
apparently its not just my friends who like the game: BTS sold out of their
two-month supply of Combat Mission in less than a week. Its back in stock now, but
dont expect to find it in storesyou can only order it from www.battlefront.com. Heres hoping that the
grass roots success of this excellent game leads to wider distribution of Big Time
Softwares future games.
--Rick
Fehrenbacher |