Judging from the reactions of gamers since its release, one thing is clear
about Heavy Gear II. It is the Uma Thurman of giant robot games. Either you love it
immoderately, or it leaves you lukewarm. Ive got to admit I fall into the second
categorywhile aware of and even standing in admiration of its considerable charms,
Heavy Gear II, like Uma, is just not my type. I realize this is not likely to cause a
great deal of dismay to either Ms. Thurman or the folks at Activision, but Im afraid
thats the way its going to be for at least some other gamers, and is
therefore something you should be aware of before you plunk down 50 bucks for the game.
With that in mind, Ive concocted a short quiz to determine whether or not you should
purchase Heavy Gear II.
- When piloting a giant robot I want the feeling of:
A. Stomping around in a towering, sixty-ton fighting machine.
B. Wearing a big suit like David Byrne in Stop Making Sense, only made of metal.
- My idea of thrilling combat is:
A. Bursting into the enemys HQ and standing toe-to-toe with guns blazing.
B. Sneaking around and shooting people when theyre not looking.
3. A games interface should be:
A. Easy to learn, comfortable and
intuitive.
B. Like learning to play Hendrix
licks with your off hand.
4. In any giant robot game, mechs should come equipped with:
A. Surfboards and/or large,
rocket-powered BMX bikes
B. In-line skates
If you answered "B" to any of the above, you might be interested in Heavy Gear
II. And, OK, I admit it, Im being unfair to a damn good game. But Id also like
to point out that its a game with some noticeable flaws, and what might be for some
an uncomfortably hybrid sort of gameplay.
First, lets get the obligatory comparison with MechWarrior 3 out of the
way. Apples and oranges. The games really arent very similar at all, and in fact if
I had to classify them generically, Id say Mechwarrior 3 is a classic sim game, and
that Heavy Gear II is more of a first-person shooter. If you attempt the sort of tactics
in Heavy Gear II that work well in MechWarrior 3, youre going to die. In Heavy Gear,
a premium is placed upon stealth and planning. Your gear will take a lot less damage than
a mech, and wading into combat with your guns blazing is a really bad move. You gear is
also a lot more mobile than a mech; it can run, skate, kneel, crawl, lie prone, and
maneuver in space. Mechs in MW3 tower over buildings and vehiclesthe gears in HGII
run about 12-15 feet tallstill pretty big, but nowhere near the mammoth proportions
of, say, a 50-some foot Annihilator mech.
The games back story is that the armies of North and South Terra
Novaat each others throats in the original Heavy Gearhave forged an
alliance against the irredeemable Earthers. You take command of an elite group of commando
gears, the Black Talon, and conduct a series of covert operations against your mutual
enemies. Ive got to admit, the games campaign is far superior to MechWarrior
3sits got a pretty good narrative with some surprising twists, but
its also extremely varied. Youll fight in a large variety of
settingsfrom frozen tundra to desert to spaceand youll also be presented
with many different kinds of missions, from ambushes to pursuit to hit and run to
infiltration. Most of these missions are very well-crafted and exciting, but some of them
are a bit problematic. For example, while crawling painfully slowly during one
infiltration mission, I couldnt help but wonder why any commander would send a
15-foot tall robot to sneak into anything.
The campaign can also be very difficult, especially if you bring a traditional mech
mindset to the proceedings. And its not unusual to spend a half an hour of tortuous
maneuvering during a mission, only to be fragged by the unexpected appearance of enemy
units. Since theres no in-game save feature, this means you get to start all over,
and a mission that is initially fun and tense becomes more than a bit wearing after
attempting it several times or so from the get-go. Man, could this game have used an
in-game save featureeven though its not usual for mech games to have one, this
is one place where Heavy Gear II could have taken an extra page from first-person
shooters. One other odd thing about the campaignthough, as we shall see, the game
offers a ton of choice and configuration options for your gear, you have to stick with the
same gear type throughout the campaign. This seems an arbitrary choice, and one that can
lead you to some problems during the campaign. Finally, the campaign is heavily scripted.
Since the enemy AI is very good, this isnt as annoying as it could have been, but a
more dynamic campaign would have been nice.
The game also features an excellent set of training scenarios, a very cool set of
"historical" missions, and an Instant Action feature thats
marvellousyou get a slew of widely varied maps, and the ability to fight with and
against customized forces.
The games graphics are mostly very nicetheyre rendered with
Activisions new Dark Side engine, and the terrain looks excellent. The engine
convincingly produces a wide variety of landscape effects--youll fight in snow,
towns, swamps, deserts, space, and the usual barren landscapes. Weather effects are also
nicely turnedstorm effects, especially lightning and snow, are very atmospheric. But
the gears themselves are a bit of a disappointment, nowhere near as sharp as MW3s
mechs. They actually look a lot more like Shogos mechs than MW3s, except they
seem a little chubby, like middle-aged giant bots who have let themselves go a bit. And
weapons effects, though serviceable, arent as colorful or explosive as the
landscape.
You can also configure your gear in a lot of different ways; if you thought the mech
lab in MW3 was extensive, wait until you see Heavy Gear IIs gear lab. Not only does
each gear have several pre-configured models, but you can fuss with them endlessly,
modifying not only the usual weapons, armor, ammo, but also its sensor, fire control, and
maneuverability. And even nicer is the extensive list of perks and flaws you can add to
the gear. Adding in flaws may seem like a strange idea, but since each gear is limited to
a certain number of threat points per mission, you can sometimes reduce your overall
threat points by building in a weakness in order to afford the high stealth rating you
really need.
Once in the field, youll find the default control scheme to be
awkwardan abysmally configured keypad-and-mouse setup. This is especially dismaying
since the controls are difficult to reconfigure, and joystick support is spotty at best.
In the end, youll learn to use the defaults, and you may even become proficient at
them, but you wont love them. You can, through dint of much labor, become pretty
good at controlling your gears, but its a much more difficult task than it should
have been. And oh yeah, control in the space missions is a bitch.
Youll eventually be given command of other gears. Again, there many options here,
and your squad mates generally possess good AI, so you can actually put fairly
sophisticated plans into effect. This task is made even easier by an easy-to-access
real-time tactical map, to my mind one of the very best features of the game. You can use
it to send gears on patrol, create waypoints, and coordinate timed attacks. The only
downside to squad command interface is that it can be a pain to access in the game,
especially in the heat of battle.
And believe me, youll need to plan carefully, because the enemy AI is very sharp.
In fact, I learned a lot about how to play this game by observing and copying the behavior
of enemy forces, and I dont think Ive ever done that before.
So Heavy Gear II is a strong combination of truly excellent features and a few
awkward design decisions. I can see why so many of my friends and colleagues rave about
it, but I still havent fallen in love with it. And I think it has to do with Heavy
Gears gameplay, always the bottom line. It almost seems like Activision is trying to
do too much here: to have a game thats a mech and a first-person shooter, that
encompasses both stealth and shootem up, that takes you from the swamps to space.
Thats an admirable amount of variety, but for me it tends give the game a sort of
indistinct feelit just seems a little wishy-washy. On the other hand, this could
just be a truly revolutionary game that Im just too old and set in my ways to
recognize as such. In either case, Heavy Gear II is so chock-full of goodness that
Im not gonna give up on it yet. Try it; youll probably like it.
--Rick Fehrenbacher |