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Usually
when you write a game review there are standard questions about the game
that readers want answered. You know, quotidian stuff like is it fun or
how are the graphics or how much of a machine does it take to run. So its
odd to be writing a review of Kingpin, a game whichdue to Interplays
marketing and the "current political climate," has instead
provoked questions like: "Can the youth of America survive such a
violent, profane shooter?" or "Will my children kill me in my
sleep if I let them play this game?" or "Is this the end of the
world as we know it?" The answers: yes, probably not, and when has it
not been?.
Now that thats taken care of, lets get to the boring stuff. Kingpins a fine game with some nagging faults. Its strengths include drop-dead graphics and excellent level designbut these strengths are cut into by the lack of a coherent narrative, some spotty AI, and an insidious repetitiveness. Too often in Kingpin, as in life, youll find yourself doing pretty much the same things you did earlier, without really knowing why youre doing them.
Level design is very sharp, especially if youre in the market for a pure shootem up. On the more difficult settings, youll find just enough health and ammo to keep you going, and the levels present one knotty problem after the other. Unfortunately, they arent very cerebral puzzles; they tend to be a little too action-oriented, and if Kingpin falls short in any one area, its in its failure to use the games compelling world in an intelligent way. This is nowhere so evident as in the games narrative, which is nonexistent. Essentially, you begin the game in an alley, beaten and bloody, while two of the Kingpins thugs gloat over you. You, of course, decide to seek revenge, and the rest of the game is taken up with you blasting your way through thugs and the occasional boss until you eventually meet the uberboss in a nut-it-out showdown. Sound familiar? It should, since its as traditional--which is to say as dated as--Doom.
This lack of narrative is painfully highlighted by Kingpins frequent homages to Pulp Fiction. The Kingpin looks one hell of lot like the character of Marcellus Wallace, and spouts lines that are direct lifts from the movie. Theres even a brains-splattered on the windshield scene. But the games references to the movie carry none of the irony or wit of the movie itself, and it suffers mightily in comparison.
The games sound, alas, is pretty good, but its also pretty repetitive. While the thug voices in the game have a real knack of cursing, they tend to use the same phrases over and overmostly some variation of f*ck. Yo, Xantrix, you need some help coming up with some new nasty phrases, I can put you in touch with some guys I know. This repetitiveness is also found in the games soundtrack. Hey, I was as happy as anyone to see Cypress Hill doing the soundtrack for the game, but its a deep disappointment. You get three, countem, three Cypress Hill songs, and while its a kick the first time one starts playing, it will play over and over and over again, and frankly hearing even Cypress Hill over and over and over again is not that much different from hearing Yanni over and over and over again. Kingpin does shine in multiplayer; you can play on Mplayer or fire up Gamespy, and while its not as fast as Quake II, gameplay is tense and quick-moving. The deathmatch maps are also very nicely turned, and you get a great number of mix-and-match skins to try on. I guess Ive been a little hard on Kingpin, but only because it comes so close to being a classic. If youre looking for a gorgeous shooter with lots of action and well-plotted levels, Kingpins the game for you. But dont expect much more. |