Usually
when you write a game review there are standard questions about the game
that readers want answered. You know, quotidian stuff like is it fun or
how are the graphics or how much of a machine does it take to run. So its
odd to be writing a review of Kingpin, a game whichdue to Interplays
marketing and the "current political climate," has instead
provoked questions like: "Can the youth of America survive such a
violent, profane shooter?" or "Will my children kill me in my
sleep if I let them play this game?" or "Is this the end of the
world as we know it?" The answers: yes, probably not, and when has it
not been?.
Yes,
Kingpin is violent and profane, but its no more violent than any other
shooter out there. As far as profanity, theres nothing youll hear in
Kingpin that you havent heard if youve worked construction or served
in the army or survived seventh grade. So heres the scoop. If you think
Quake II was too violent or if you dont want to hear a lot of f*ckin
talk about f*ckin motherf*ckers, then you should probably not indulge
in a rousing game of Kingpin. Otherwise, youre cleared for
takeoff. Oh, and you can set the game on "low violence," which
will nix gibbage and bleep out swearing, but its not a happy
compromise.
Now that thats taken care of, lets get to the boring stuff.
Kingpins a fine game with some nagging faults. Its strengths include
drop-dead graphics and excellent level designbut these strengths are
cut into by the lack of a coherent narrative, some spotty AI, and an
insidious repetitiveness. Too often in Kingpin, as in life, youll find
yourself doing pretty much the same things you did earlier, without really
knowing why youre doing them.
Kingpins
graphics are, in a word, astonishing. Xatrix has worked a miracle with the
Quake II engine. The world of Kingpin is that of some urban nightmare thats
never existedjust about everyone you meet is either a thug or a wino,
and just about every building either a bar, a gunshop, or a warehousebut
this ugly world is absolutely beautiful. If youve got the machine to
handle itand Im running a 400 with 128 megs of RAM and a Viper 770playing
Kingpin is like playing in a painting. Kingpins gritty environments
include steel mills, warehouses, ships holds, subway stations, and the
obligatory sewer--and urban decay never looked so good. Characters are
nicely rendered as well, and a wide selection of skins makes for some
welcome variety.
Level design is very sharp, especially if youre in the market for a
pure shootem up. On the more difficult settings, youll find just
enough health and ammo to keep you going, and the levels present one
knotty problem after the other. Unfortunately, they arent very cerebral
puzzles; they tend to be a little too action-oriented, and if Kingpin
falls short in any one area, its in its failure to use the games
compelling world in an intelligent way.
This is nowhere so evident as in the games narrative, which is
nonexistent. Essentially, you begin the game in an alley, beaten and
bloody, while two of the Kingpins thugs gloat over you. You, of course,
decide to seek revenge, and the rest of the game is taken up with you
blasting your way through thugs and the occasional boss until you
eventually meet the uberboss in a nut-it-out showdown. Sound familiar? It
should, since its as traditional--which is to say as dated as--Doom.
Though
the Kingpin is subtitled Life of Crime, theres really no criminal
activity in the game except for blowing a lot of people up. Wheres the
extortion, the bootlegging, the gun running, the loansharking? I can
understandgiven the "current political climate"--leaving out
stuff like running prostitutes and dealing drugs, but the lack of any real
Kingpin-type empire building is a disappointment. If the games levels
had somehow been more mission-orientedrun this shipment of liquor to a
warehouse, bust up this guys gaming establishment, collect payments
from deadbeatsit would been a lot more atmospheric and enjoyable. But
its evident that Xatrix decided to let the graphics set the atmosphere
This lack of narrative is painfully highlighted by Kingpins frequent
homages to Pulp Fiction. The Kingpin looks one hell of lot like the
character of Marcellus Wallace, and spouts lines that are direct lifts
from the movie. Theres even a brains-splattered on the windshield
scene. But the games references to the movie carry none of the irony or
wit of the movie itself, and it suffers mightily in comparison.
This
is a shame, because it seems like all the elements for a great story are
in place. They just arent very well implemented. For example, Kingpin
is full of NPCs whom you can choose to interact with either positively or
negatively; usually theyll respond accordingly. But they typically dont
have much to say, and one wonders why most of them are even in the game.
Indeed, you can frag all of them on sight and it doesnt affect gameplay
much at all. And in fact, this is not a bad idea, anyway, since its
almost impossible to tell neutral NPCs from gang members out for your
blood. Since you have to approach neutral NPCs with your weapon holstered
(otherwise they attack on sight), you can often find yourself approaching
what looks like a neutral character, only to find out the hard way that
theyre not, which sucks. And though you can occasionally recruit a
couple of thugs to follow you around, theyre not the sharpest knives in
the drawer. Though they have excellent pathing, their judgment in just
about everything else is very suspect, and theyre most useful as human
shields.
The games sound, alas, is pretty good, but its also pretty
repetitive. While the thug voices in the game have a real knack of
cursing, they tend to use the same phrases over and overmostly some
variation of f*ck. Yo, Xantrix, you need some help coming up with some new
nasty phrases, I can put you in touch with some guys I know. This
repetitiveness is also found in the games soundtrack. Hey, I was as
happy as anyone to see Cypress Hill doing the soundtrack for the game, but
its a deep disappointment. You get three, countem, three Cypress
Hill songs, and while its a kick the first time one starts playing, it
will play over and over and over again, and frankly hearing even Cypress
Hill over and over and over again is not that much different from hearing
Yanni over and over and over again.
Kingpin does shine in multiplayer; you can play on Mplayer or fire up
Gamespy, and while its not as fast as Quake II, gameplay is tense and
quick-moving. The deathmatch maps are also very nicely turned, and you get
a great number of mix-and-match skins to try on.
I guess Ive been a little hard on Kingpin, but only because it comes
so close to being a classic. If youre looking for a gorgeous shooter
with lots of action and well-plotted levels, Kingpins the game for you.
But dont expect much more.
--Rick
Fehrenbacher