Weve
been looking forward to Eidos Omikron: The Nomad Soul since we got a brief glance at
it at E3, partly because what we saw of it looked terrific, mostly because we
couldnt quite figure out what the hell it was supposed to be--as is probably to be
expected from a game featuring David Bowie. Indeed, Eidos has billed the game as a 3D
action-adventure game, but one that incorporates "adventure, exploration, action,
combat and role playing elements." Wed heard genre-bender promises like this
about games in development before, so we were skeptical. But weve been playing
Omikron for the last couple of days, and lo and behold it does include all those elements.
Though were still not sure what the hell it is, one things for sure--we
really, really, like it.
Probably the best way explain Omikron is to
address each of the games takes on various genres individually. First of all,
Omikron is primarily an adventure and exploration game. The games basic premise is
that the player suddenly finds their soul projected to a different futuristic
dimensionwhich is so far a sort of pastiche of Star Wars, 1984, RoboCop and Blade
Runner--and into a new body. Of course, the player has no inkling why this has happened
(and were not tellingin fact, were still not sure ourselves) and
games main goal is to unravel this mystery and do something about it. To accomplish
this, the player must scour four different sprawling citiesmostly in 3rd-person
view--in search of deliverance.
Thus far, the adventure aspect of the game seems first-rate. Given that
you have no memory, theres plenty youve got to figure outincluding the
local folkways. The world of Omikron is close enough to ours to seem familiar, different
enough to surprise you. Of course, youll soon be thrust into other, more disturbing
mysteriesmysteries involving murder and the supernatural. To solve these mysteries,
youll glean information from conversations with the denizens of Omikron, and they are
a kinky bunch (uh, the teen rating should probably be taken seriously). Thankfully, most
of these conversations are well-scripted and interesting. Unlike many an adventure game
(especially consoles), in which too much gets given away too soon in long-winded and
artificial dialogue, in Omikron you only gradually piece the picture together. As you go
along, youll collect items, which can be handily stored on your person in your SNEAK
mini-computer or cached in your Multiplan virtual locker. The games interface is
elegant and easy-to-use, and accessing your stuff pretty painlessalthough it can
sometimes be a little awkward if youre using a gamepad to play. Youre only
allowed to save in certain points, and only allowed a certain number of saves, so you have
to be careful. This console-like save system may not be to everyones liking, but
thus far it hasnt been an issue in gameplay. And of course one of the games
coolest features is what Eidos calls "Virtual Reincarnation." If the body that
your nomad soul inhabits is killed, your soul will automatically transmigrate into the
next person that touches the corpse. This allows players to play in several different
bodies (including that of Bowies supermodel wife, Iman) in each game, and each body
has different abilities.
But
its not just an adventure gameits a first-person shooter as well!
Thats right, at certain points in Omikron, the gentle art of verbal persuasion just
wont do the trick, and then its time to introduce Mr. Smith and Mr.
Wessoner, make that Mr. Octogunto your new-found friends. These first-person
interludes are scripted into the game, so you cant just go around blowing everyone
away, and theyre pretty good so far. One odd thingyoull play most of the
game in 3rd person view, so the gamepad is a good choice for most of your
adventuring. However, once things kicksometimes unexpectedlyinto the FPS
dimension, youll want to switch to the tried-and-true mouse and keyboard combo. This
can make for some awkward fumbling, so keep on your toes.
But
wait; theres more! Omikron is also a fighting game. Thats right, every once in
a while youll have to unlimber the lads and whoop up on the bad guys fistically. To
this end, Omikron has implemented a fighting system reminiscent of console fighters.
Youll want to use the gamepad for this. At least initially, youll only be
aware of a few moves; as you progress in the game, youll learn new ones through
practice, books you can purchase, and good-old-fashioned button mashing. Though weve
only been playing for a while, were much taken with the fighting game. Well
see if it holds up.
Finally,
Omikron does have a fairly serious RPG element to it. Your character will be rated in
certain areaslike energy, fighting, attack, dodge, resistance, and speedand
most of attributes can be bumped up through practice and experience. Youll have
plenty of opportunities to do this, since Omikron is dotted with virtual practice
facilities. Oh, and yet another Omikron RPG-ish element. You can cast spells as well,
whose effectiveness is influenced by your mana rating. Thus far we havent had much
experience with this aspect of the game, but well let you know about it in our final
review.
Graphically, the game is outstanding; though thus far the city of Omikron
seems to be wrapped in a persistent fogwhich can be seen as atmospheric in a Blade
Runner kind of way (which works for us) or just lazy graphically in a Nintendo 64 sort of
waythe world of Omikron is visually stunning. Your new dimension is just visually
wack enough to make you feel like a stranger, and just familiar enough so you can tell
that urinals are urinalsthough really odd urinals. Its sort of like being in
France. Omikron also implements such original features as facial motion capture in
real-time, and includes 3D motion-captured fighting moves modelled from real-life martial
arts champions. It also contains more than 400 different sets and 140 characters. These
characters have real character, tootheres no lack of personality (or
personalities) in Omikron.
Ah,
and the music. David Bowie and Reeves Gabrels have created original music for the game,
including eight new songs, including "Thursdays Child." And these are
full-length songs, too; ever since we got burned by the few short Cypress Hill songs in
Kingpin, weve been skeptical about this sort of thing, but Omikron has restored our
faith. And though of course your enjoyment of the tracks will be tempered by your taste in
music, these are not just take-the-money-and-run throwaways. Theyre damn good tunes,
especially the title track. In the game, youll be able to catch Bowies
subversive band, The Dreamers, performing these songs in bars. You can even purchase the
"virtual album" of the music in-game, take it back to your virtual apartment,
and kick back with a virtual beverage while virtually chillin.
The great thing about Omikron is thatso far, at leastit takes all these
different genres and combines them in a game that we cant stop playing. With a
compelling story, great pacing, first-person and fighting combat, state-of-the-art
graphics and Bowies music, were in this one to the bitter end. And maybe by
then well have figured out just what the hell this game is.