And Red Baron II is like that about half the time. About half the time, youll find yourself engaged in truly addictive gameplay. For instance, just recently I played a campaign mission in which I shot down a balloon with my squadron, bounced a flight of Albatrosses and bagged two of them, took some serious engine damage while doing it, and barely managed to nurse my plane home. I was sweating bullets, and it was great. But the other half of the time, youll find yourself struggling with bugs or boredomthe game often crashes inexplicably, and some missions are just dull, no more than extended flights over the French countryside. Its a frustrating thing; just when the game begins to suck you in, some damn thing will happen that will make you swear it off forever. Of course, you later you relent, start playing it, find yourself having a load of funand then comes the inevitable crash. Sierra is working on patches to fix the games bugs, but its clear this game was rushed to release. A little more care, support for 3D acceleration, a more realistic flight modelall of these are promised in forthcoming patches. But the fact of the matter is that they should have been in the original release. Had they been, Red Baron II might have been a worthy successor to Red Baron. As it is, the game, though showing moments of real brilliance, does not live up to the standards of the original.
The games graphics are also a bit lacking. There is no support for 3D acceleration, and Red Barons long development period is at least partly to blame for this, I supposewhen Dynamix began work on the engine years ago, who knew that everyone and his brother would be demanding 3D in 1998? Sierra promises a patch, due out sometime this summer, that will provide 3D, and one can only imagine how long thats gonna take to download. The 2D graphics are good enough, though not as good as, say, F-22 Raptors. Even on a fast machine with all graphics options maxed out, mountains in the distance look like polygons and the ground up close looks tiled; of more concern to gameplay are screen stutter during big dogfights and the difficulty of spotting pixellated targets against the pixellated ground.
Finally, multiplayer support seems to be a work in progress. Getting on to Sierras server is easy and free, and the multiplayer games are a lot of fun, but games crash with frustrating regularity, often kicking you all the way out to your desktop. The games multiplayer support is like the game writ small; when its good, its very, very, good; when its bad, you want the names of the people responsible. Some of those very, very, good things include the games sound, which is just spectacularput your plane in a steep dive and you can hear struts creak and fabric rip. And the games damage model is the best and most detailed Ive ever seen; Ive lost my landing gear, top wing, elevators, rudders, and engineand whatever Ive lost has realistically affected my planes flight characteristics. Ive had my plane disintegrate around me, had it burst into flames that I put out in a steep dive, only to see my wings rip off, and have limped home with a barely controllable plane due to rudder or wing damage more times than I care to count.
Overall, Red Baron II comes close to reconjuring the magic of the original, but the effort is undone by outdated graphics, bugs, and a surprising and frustrating lack of attention to detail in some areas. Again, patches are scheduled to be released that address all of these problems, and thats nice. But Id be happier with a Red Baron III, released for next Christmas, that has all the great points of Red Baron II, no bugs, stable multiplayer support, and 3D acceleration. What about it, Sierra? |