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![]() After playing Shrapnel Games Steel Beasts, I can relate. Its an excellent sim that conveys the paradox of modern armors astonishing destructive power and surprising fragility. On the modern battlefield, if it can be seen, it can be killedand Steel Beasts brings this home with some of the most intense and nerve-wracking gameplay this side of Thief II. Dont expect to wheel around the battlefield with impunity; Steel Beasts is punishingly realistic, and a mistake in positioning a tank or a neglected reconnaissance is almost always fatal. And in fact realism is the name of the game in Steel Beasts. I give you fair warning, this is not a casual sim, and the learning curve--though aided by an impressive manual and an excellent series of tutorials--is steep. In Steel Beasts, you take command of either a US M1A1 Abrams tank or the German armys equally impressive Leopard 2A4. You have the choice of playing from the tank commanders position or the gunners position, and both of them have their unique charms, even as the game underscores their interdependence. Theres no provision for playing from the drivers position, though you can easily steer the tank in-game or set way points in the games tactical map.
As a simulation, Steel Beasts is a hardcore tankers dream, and includes many details that other, less rigorous, sims have chosen to ignore. For example, to be effective, youll have to learn to fire not just in normal laser-ranging mode, but also in manual and emergency modes. Its humbling to be reduced to hand-cranking your tanks turret, but it can save your life in combat. Steel Beasts doesnt ignore complexities like dumping your lead after changing between moving targets, either. Youll learn to use thermal imaging whenever possible, to be careful not to burn out your laser range-finding system, about the frustrations of calling in artillery strikes. Mostly, though, youll learn that tank gunnery is not nearly as easy as it lookseven in normal mode, it takes a while to get the knack of blowing the turret off a hull-down T-72, especially if its moving.
As with everything else in the game, battle damage is very realistically modeled, and even glancing hits can put out your stabilization or laser systems. Youll soon come to appreciate the time you put into manual and emergency gunner routines during the tutorials. And youll also come to a great realization about the modern battlefield: technology rules; if youre without it, youre meat. Steel Beasts include 46 scenarios, most of which take place in Eastern Europe, Korea, and the Middle East. The scenarios are action-packed and exciting, and in my experience it takes more than a few attempts to beat them. More often than not, your first essay at a scenario will leave you with a smoldering tank and a deepened appreciation of your cushy desk job. Steel Beasts also comes with a very sturdy and fairly easy-to-use scenario editor (its the same one the development team used) and there are already a slew of player-generated missions on the web.
Overall, Steel Beasts is a remarkably good simand undoubtedly the best modern tank sim available. Whats even more remarkable is that its produced by Shrapnel Games, a small independent company. Steel Beasts is clearly a labor of love, and it shows. Its interesting that the best sim (Steel Beasts) and the best wargame (Combat Mission) of 2000 have been produced by small, independent companies. Though both of them lack the graphic polish that big companies and big budgets can provide, they more than make up for this with great gameplay and a real feel for their respective subjects. Though fans of the simulation genre have bemoaned the major companies lack of interest in sims, if Steel Beasts is any indication this neglect--and the concomitant rise of such independent developers as Shrapnel--may be the best thing that ever happened to the genre. By the way, like Combat Mission, you can't buy Steel Beasts in stores--you have to order it direct from www. shrapnelgames.com. |