With a few exceptions, expansion packs for RTS games arent
much to get excited about. Sure, they often add a couple of new maps and a campaign, maybe
a handful of new units--at best a new race--but typically its just more of the
same, and all too often expansions merely serve as glorified patches. Fortunately, thats
not the case with Microsofts Age of Empires II: The Conquerors Expansion. It
introduces five civilizations, new tile sets, three campaigns, a handful of historical battles, new multiplayer
options, and lots of new technologies, units, and maps. And Ensemble Studios even listened
to all those reviews about AoK that expressed the utter pain it was to constantly replant
farms. All of this adds up to new strategies, new gameplay options, and lots more fun for
Age of Kings fanatics.
The
five new civilizations--Aztecs, Huns, Koreans, Mayans, and Spanish--are all
intriguing. Aztecs crank out troops in a hurry and have excellent infantry, especially
their light Eagle Warriors--who take the place of cavalry (of which they have none).
They also have excellent heavy infantry--Jaguar Warriors are their unique unit, and along
with their Garland Wars unique technology can make them a formidable force. Though they
also lack cavalry, Mayans get Plumed Serpent archers as their unique unit, and all of
their archers cost less than other civilizations. The Koreans have two especially cool new
units: the War Wagon and the Turtle Ship. Both are well-armored and look very impressive--its
worth taking the Koreans in multiplayer just to hear your enemys reaction the first
time a War Wagon rumbles into combat. Koreans also get heavy siege weapons with increased
range. And those wacky Huns have a lot of character. Being nomadic, they never have to
build houses--playing them will ruin you for other civs, believe me--and they have
superb cavalry, including the Tarkan, a cavalry unit thats particularly effective
for razing buildings. As for the Spanish, well--theres going to be a lot of
controversy about the Spanish. Theyre chronologically the latest and technologically
the most advanced of all the civilizations in the game. Most of the civilizations in AoK
hail from the early and late medieval periods; the Spanish are a 16th-century
civilization from the first Age of Colonization. As such, they have a bit of an edge with
their special units, the Missionary and the Conquistador. Both of these units are much
like your workaday monk and hand cannoneer, with one big difference--theyre
mounted. The combination of firepower, armor, mobility, and range makes the Conquistadors
particularly good units. Some on the newsgroups
are already complaining about them, and they are tough, but theyre by no means the
unbalancing uber-weapon that some would make them out to be. All in all, the five new
civilizations are balanced, different, and challenging to play. Im particularly
taken with the Aztecs, who look very nice on the new jungle map tiles, which include
jaguars and turkeys instead of wolves and sheep.
But the new races arent the only civilizations that get
new units. Acting on gamers suggestions, Ensemble has made siege units a bit more
powerful. Rams can now be garrisoned, and the
games best new unit is the petard, essentially a suicide trooper carrying a keg of
gunpowder on his back. Theyre slow and die easily, but if you can sneak a half-dozen
or so into an enemys town, hes gonna have a lot of home repair to deal with. A
new light cavalry unit, the hussar, has also been added. Along with the new units, new
technologies also abound. Some of them, like Thumb Ring, add to the range and attack of
archers. Others, like Heresy (my personal favorite) causes your units to die rather than
be converted. In addition to these general technologies, each civilization also receives a
unique technology. For example, Logistica give Byzantine cataphracts trample damage, and
Anarchy allows the Goths to create Huskarls at their barracks. While none of them is
particularly overpowering, the new technologies add even more depth and character to the
civilization.
The three campaigns included in the game are excellent. It seems
that the single-player campaigns in this series have been getting better ever since the
original AoE, and the ones included in The Conquerors are inventive, tense, and
historically informative. It helps, of course, that the campaigns all deal with
fascinating historical personages (Attila the Hun, El Cid, and Montezuma) and fascinating
historical events (Attilas rampage through a reeling late Roman world, the Spanish
Reconquista, and Cortez discovery and betrayal of the Aztecs). As usual,
Ensemble adds twists and turns to the games (some will make you think youre playing
Brood War); objectives often change, enemies become friends and vice versa, weird things
happen. Kudos to the designers of the campaigns. The Battles of the Conquerors
are also fun, but the AoE engine doesnt really lend itself to recreating set-piece
historical battles, and I was, for example, very disappointed by the Agincourt scenario. Of course, skirmish
mode is just as much fun as ever, especially with the addition of the new civilizations, a
winter and jungle tile set, and new real world maps, including Italy and
Texas. Multiplayer types dont get ignored, either. The Conquerors includes three new
game types--King of the Hill, Wonder Race, and Defend the Wonder. Ensemble has also
responded to every reviewers and players biggest complaint about the AoE
series--that you constantly have to replant farms. Far too often in AoK, youd be
conducting a desperate battle on your borders, only to discover that all your farms had
gone to seed. Now you can queue up farms that peasants will automatically replant. Its
an elegant solution to the games one enduring weakness. Its also nice that the sight of your most
powerful troops getting blown to pieces by your own siege engines while attacking
buildings is now mostly a thing of the past. In The Conquerors, siege engines will not
fire into your troops without direct orders from you.
The Conquerors is an excellent expansion pack; frankly, it gives you more and is vastly
more enjoyable than most stand-alone games. If you like AoK but are getting a little bored
with the original 13 civs, The Conquerors will kick some life back into your gaming. The
only question about the AoE series now is: where to? The series stands on the cusp of the
gunpowder era, and it remains to be seen if the historical feel of the AoE
series can
withstand the leap to Red Alert territory. Given the work that Ensemble Studios has done thus
far, I betting they will; and I cant wait until I get to play the campaigns of
Napoleon.
--Rick Fehrenbacher |