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As indicated, Baldurs Gate (BG) is indeed Dungeons & Dragons for the computer gamer. As such, it seeks to provide a real-time digital gaming experience that captures the essential flavor of the original RPG. One of the reasons I never got into D&D proper had to do with the time commitment required of playersI couldnt justify blowing a weekend in a buddys basement jazzed up on Mountain Dew and bloated with delivery pizza, trying to pick imaginary pockets and slay unseen monsters when there were newspapers to deliver, comic books to read, and cartoons to watch. And this scenario simply addresses the time required for gaming. Getting prepared to play D&D was also a grueling and time-consuming labor: choosing a race, an occupation, an alignment and so on took at least a day in itself. It seems ironic, then, that character creation and real time play make BG so much fun to play. After generating your character, youll be sent to Candlekeep for the tutorial, which ingeniously enough is also the first chapter of the game. While your character wanders the environs of the screen, he or she will learn how to move, fight, cast spells, find and use objects, and communicate with other characters. While all this learning is going on, youll also discover what your first basic quests will be, learn a bit about the games background, and equip yourself for your first real adventures. Youll be attacked a few times, but nothing you cant handle. Its a brilliant way to introduce non-D&Ders to the games basics.
Your character wont be able to complete the game on your own; an important part (probably the most important part) of the game is building a party of like-minded and compatible adventurers. Youll have the chance to pick up characters as you search the land, and the weaknesses of your own character will need to be offset by the strengths of your party members. You also have to be careful about personalities. A chaotic evil mage is not likely to get along well with a lawful good paladin, and eventually one will either abandon you, or worse, start a fight with the other one. Its a good idea to pay attention to the games audio--your comrades will pass comments to each other. Sometimes theyll express admiration of each others abilitiesbut sometimes it will become obvious that youve got a troublemaker or a flake on your hands, and you need to get shed of them quick. Its essential to have balance and range in your group: for example, my party at the moment contains a Ranger, a fighter, a fighter-druid, a cleric, a thief, and a mage, and we can handle most of what gets thrown at us. At least for now. Since you can only have six in your party, youll sometimes have to dump one character for another, and the choice can be difficult. Do you keep the fighter youve nursed since almost the beginning of the game, or trade him in for the shiny new mage with the oh-so-cool weapon? Or do you go with the guy with the hamster? Youll also be able to arrange your party in a specific marching orderof course, youll usually want your tough guys up front, with your missile units and magic users in back. But the interface allows for many easy-to-implement formations, so you can experiment as you like.
So far, the games AI has been a real strength. Pathing can sometimes be problematic, especially if you try to send your party of six all the way across a heavily-wooded or crowded screen in one click, but if you move your party in reasonable bounds, in works surprisingly well. Enemy AI is likewise impressive; the bad guys will often implement sophisticated formations and sneak attacks requiring quick, intelligent responses if you hope to survive. Neutral NPCs cleverly assist or attack depending upon the ebb and flow of a given situation as well. For instance, many varieties of guards are present in all sorts of situation and almost all are at least tolerant of you initially. In some cases, if youre attacked, they will come to your aidin other cases, if you violate some rule or policy in place (possibly unbeknownst to you!) theyll be all over you like flies on stink. Though some have complained about the games
real-time combat system, we like it, especially since the ability to pause combat at any
time (with one exception) and issue orders makes the game a sort of turn-based/real-time
synthesis. The only time you cant stop combat is when youre in your inventory
screen. Since this screen is equivalent to your backpack, this reflects the reality that
if youre fumbling about in your stuff while being attacked, youre gonna feel
the hurt. Some players have grumbled about this, but it really shouldnt be such a
big issue, because most characters have several quick weapon, spell, and item slots that
can be accessed without going to your inventory. We think it makes for a better game,
since being properly prepared is rewarded, and not having it together gets you spanked. Graphically--even though the game lacks the 3D acceleration and the high resolutions some might wish forthe game is lush and colorful, and looks damn good. Terrain and architecture are beautifully rendered, and lighting and weather effects change throughout the day and will have an effect on gameplay and your characters abilities. Each change you make to a characters equipment is represented in their appearance on the screen, and the significant differences size between various men and monsters adds even more drama to the game. The first time you run into a pack of Gnolls, youll know what we mean. You wont lose your party if they walk behind castles or trees, either, as a nifty translucency effect allows you to keep track of them. Playing Baldur's Gate alone is a brilliant and complex experience; multiplayer, on the other hand, suffers from incorporating almost too directly many pen-and-paper AD&D characteristics. Here's how it works; one player is selected to be the host (essentailly the Dungeon Master), and he or she determines who plays and how they play. The DM not only controls actions like spending gold, initiating conversations, and general guidance of the group, but the game pauses for all players when the DM has a conversation or makes a transaction and if the leader dies, the game ends. Period. On the other hand, if you can work around the limitations of a mutiplayer game that concedes that much to a single player in the group, you'll find there are some benefits when it comes to spontaneous combat. The thorough 160-page manual contains tons of information about every aspect of gameplay, as well as a detailed history of the Forgotten Realms. Though you can jump right into the game without reading the whole thing, eventually youll find yourself compelled to look up something, which can be accomplished with minimal fuss. Baldur's Gate is lush, detailed, and complex.
For your money you get beautiful graphics, outstanding sound, excellent writing, and well
over 100 hours of involving gameplay. Baldur's Gate not only establishes itself as
the best computer adaptation of AD&D ever, it also convincingly provides a deep yet
accessible introductory experience for non-RPGers. What Half-Life was to 3D
shooters, Baldurs Gate looks to be for RPGsa game that takes a genre to the
next level. |