|
|
![]() Well, since our last review weve advanced our characters into the teen levels, joined guilds, completed quests, saved up enough to buy armor, spells, and magic weapons, traveled into other zones and continents, and grouped with all kinds of folk from all over the world (hello, especially, to all our Japanese friends). Weve done all this while experiencing only the occasional technical glitch, by the wayVerant has done a superb job of addressing and correcting the first weeks problems. So now were ready to give EQ a real review. Bottom line: Everquests combination of first-person view, engrossing gameplay, elegant interface, excellent 3D graphics, and vast multiplayer gaming world makes it not just a great game, but a revolutionary onethe kind that only comes along every couple of years. For the uninitiated, Everquest is like Ultima Onlinea game that attempts to create an online multiplayer fantasy role-playing world. To play EQ, you'll have to set up an account. The first four weeks are free, but after that it'll be about a ten buck a month ding. Setting up an account is fairly painless, and once you're into the game, you'll generate your characteror characters. You can have up to eight different characters on each of the 18 EQ servers. ![]() There are many classes available as well--ranging from your workaday wizards and warriors to monks, druids, rangers, shadowknights and shamans. Each class gets a large number of individual abilities and spells that set them apart from other classes. Warriors and monks are great fighters, but lack magical ability; on the other hand, clerics and wizards can cast awesome spells, but are often helpless in a stand-up fight. Even though this allows you to play a wide range of characters (one of EQ's strengths), one of EQs weaknesses is just how much everyone looks alike. Most classes and races all wear the same outfit and carry the same shields and weapons. Even as you advance, youll find that your character looks an awful lot like all the other characters of his or her race and class. Though each characters appearance looks good, it would be nice to have a few more sartorial choices. ![]() But an Everquest community does exist, and is one of the game's highlights. Both in the game and on the web, EQer's are mostly chatty and helpful. If you have a question, you can usually just ask a player or ask out of character questions to all players in your local zone. A quick and accurate response is the rule, not the exception. The game also includes a large number of communication optionsyou can shout, speak out of character, talk only to the members of you group or guild, or just to a specific individual. Communication remains important even at the highest levels of play; you're always learning something new in EQ, and the information you garner from the online community makes possible a rewarding sense of discovery that extends well beyond the newbie stage. Make no mistake; Everquest is a very social game, and while the hack and slash is enthralling, youll have just as much fun making new online allies and enemies, or just sitting around talking (and occasionally drinking). Yes, you can get drunk with your buds in EQ. This community extends beyond the game itself and onto the web; in fact, the lack of a real manual is almost made up for by a very vibrant collection of web sites lovingly devoted to EQ. We wish we could list all of them, but these will get you started-- The Everquest Vault, Everworld, AllahKhazam's Everquest Player's Guide, and EQ'lizer. There's even a weekly web mag, the EQ Express.![]() And there are a lot of areas out there. There will be times when your character gets sort of "stuck"where its too powerful for one area and not ready for the next. Some players have complained about this, but we feel it just makes you think up a solution rather than handing you one. There are at least two solutions to this dilemma, and they both play to the games strengths. First, you can explore other areas. The wary traveler on the well-beaten paths between areas is usually pretty safe; just make sure you dont start hunting until you know you can handle the zones creatures. This can be a risky strategy, but the world of Norrath is so broad and varied that the thrill of discovery (at least to us) outweighs the risks. ![]() For all of the games ups, it does have a few downs mixed in. First of all, the world of Norrath is a little static. While players engage in a frenzy of activityfighting, learning, tradingthe landscape itself changes very little. If you find an orc camp that regularly spawns three centurions, it will be in the same place, spawning the same centurions, when you visit it a month later. This leads to the problematic gameplay practice of "camping." Especially at the middle levels groups will often just sit outside a spawn point and wait for monsters to appear. This frequently leads to the ridiculous sight of several groups parked outside a known spawn point, each politely taking turns killing the spawns. Its a good way to pick up loot and experience, but it sure isnt very interesting or fun. Of course, some monsters randomly spawn and wander the land, but there need to be more. ![]() The game's graphics require a 3D card, and the rendering and texture mapping is superb. Norraths environmentwe should say environments--are simply beautiful. From the foggy treetops of Kelethin to the deserts of Ro to the Dark Elf Lavalands, the many different regions have unique landscapes that add a lot to ones suspension of disbelief. The wide variety of monsters, spell effects, and characters are vibrantly rendered as well. Youll do a double-take the first time you meet a sand giant, believe me. When all is said and done, however, the thing about Everquest that makes it truly revolutionary is the sense you get of being in a non-linear, ever-expanding world. Theres no real way to "win" the gamethe point is to explore, learn, and survive. Accomplishing a quest or reaching a new level doesnt give you a sense of closure, it just opens up new quests and adventures. We know this game isnt life, but its a lot like it. You enter an unfamiliar world, eventually get bored with your hometown, venture out into the world, get your ass kicked a few times, meet folks you like and dont like, make yourself useful, work hard to accomplish great things, work hard and fail to accomplish great thingsand realize that its a big world, with an awful lot of other things yet to do. And like life, theres no one right way to do it. Other games have tried to create immersive online worlds that feel like the real thing; in our opinion, Everquest is the first to succeed. |