Ill never forget the first time I saw NFL2K; it was across
a crowded room at 1999s E3, and in that moment I became convinced that I had to have
a Dreamcast. Id never seen a football
game as drop-dead gorgeous as NFL2K, and on the day the Dreamcast was released I picked up
my DC and my copy of NFL2K and got down to some serious scrimmaging. And I was disappointed. Not with the
games graphics: no, those were just as sweet as I remembered them. Rather, I was let
down by NFL2Ks gameplay, especially its
utter lack of a running game. In my review, I gave it four stars--and got lots of mail. To
make matters worse, when I saw NFL2K1 at this years E3, I wasnt that impressedit
looked much like NFL2K, and Id become jaded and wary.
Another four stars, I thought, and yet another rash of nasty letters.
Foolish me. Because while NFL2K1s
graphics arent shockingly different than last years, they have been improved
in important ways. Most importantly, the
gameplay glitches that dogged last years model are now a thing of the past. In
brief: this is The Big Kahuna, The Whole Nine Yards, The Best Football Game Ever. If you
like sports games but dont own a Dreamcast, NFL2K1 alone is reason enough to buy
one.
Lets start with the subtle but effective improvements in
graphics. While the player models dont look much different from last years,
lets face it--they didnt really need much improvement. The only real change I
noticed was that the players bodies are more realistic. Last year, everyone looked
cut, even guys like Erik Williams. This year effort has gone into reproducing some of the
players more, uh, distinctive body types. Thats nice, but the biggest graphic
improvement in NFL2K1 is the amazing amount of new and very smooth animations. This is
where NFL2K1 really outshines Madden, the only competition it has. While Maddens
animations are often eccentric (for example, weve seen passes hit invisible walls
and drop onto a receivers helmet, then to his hands)NFL 2K1s animations
are astonishingly smooth; when a receiver goes up for a ball across the middle and gets
low-bridged by a defensive back, the resulting collision looks like an NFL Films highlight
reel. And this kind of stuff goes on all over the field--Im often surprised by new
animations not just of jukes and diving catches, but of chippy push-and-shove matches
between linemen away from the play. In Madden, everything looks great until the game
starts moving. Then things get wonky. In NFL2K1, everything looks great. Period.
The games sound has improved, tooin-game effects are
crisp and realistic, and the games announcers are uncannily good. If you throw into
coverage on third and long, theyll say something about itand unlike the
announcers in many games, their comment will make sense. In one game, I went for it on
fourth down, got the first, fumbled, and then recovered the ball. Thats not a
situation youll see every day, and Ill be damned if the commentary didnt
match the action. Sure, theres some repetition, but thus far the commentary is the
best Ive ever heard.
But NFL2K looked great and sounded pretty good last yearimprovements
to both, while welcome, still dont address the games core problem. Simply put,
NFL2K was not a serious football simulation. Yes, it was a lot of fun on its
ultra-unrealistic rookie setting, which allowed you to revel in long-ball pyrotechnics and
fast-paced arcade action. Yeehaw. But if you cranked the game up to the more realistic pro
setting, NFL2K just could not model an NFL game. For
instance, it was almost impossible to run the ball effectively, and the differences
between good teams and mediocre ones were far too pronounced. If you played the Vikings
vs. the Bears, you could be sure that Cris Carter and Randy Moss were going to be open all
day, making circus catches even in double coverage. All the time. While this is expected in a game like NFL Blitz,
nobodys mistaking that for a realistic simulation. And last year, nobody was
mistaking NFL2K for one, either.
This year things are much better, starting with a much-improved
running game. Thats right, in NFL2K1 you can actually establish a ground gameand
the CPU can establish one, too. Dont expect to see those 1.3 yard-per-carry games; a
good back will hurt you plenty--unlike last year, overplaying the pass will cost you.
While a few more moves have been added to the running controls, including charge moves and
a nifty juke move, the running game seems most improved by a meatier and more realistic
representation of the battle in the trenches. In NFL2K1, linemen block more effectively,
and a good line will blow open holes that just didnt show up last year. Conversely,
blown assignments are much more devastating, and a well-timed blitz can overpower an
ill-conceived blocking plan. For those who
enjoy the chess-game aspect of football, NFL2K1 is a happy surprise; no longer
is air it out the solution to every situation, though the passing game remains
excellent. Frankly, Im astonished
by the improvements to gameplay. Call me cynical, but NFL2K sold a bajillion copies last
year, it was a huge popular and critical success, and Sega could easily have rested on
their laurels and ignored isolated carping about gameplay issues. But they didnt,
and they deserve major props for resisting the lure of just reissuing the same old game
with improved graphics. Instead they climbed under the hood of a good game and
turned it into a great one.
As with NFL 2K, 2K1 is chock-full of features. You can play in exhibition, season,
tournament or playoff mode, and Sega has addressed yet another gripe by including a very
nice franchise mode. You can draft teams, create your own teams and players, design your
own uniforms, and edit your own plays and playbooks.
And the games statistics engine is much more reliable.
Theres only one complaint we have about NFL2K1and
that has to do with online play on Sega.net. Weve
tried, but weve never been able to play an online game. There are a couple of
reasons for this. First, we live in Idaho. The
only server for Sega.net in all of Idaho is located in Boise, which is 300 miles and one
helluva long distance bill away. And yes, we know living in Idaho is pretty much by
definition living in the sticks, but were also smack in the middle of a college
community of 30,000thats prime Dreamcast territory, and were somewhat
dismayed by Segas lack of online support. Since we werent about to use an ISP
on the other side of the moon, we went to plan 2: use our own ISP account to connect to
online NFL2K games. Unfortunately, every time we tried to connect, we were informed that
the game servers were down. After three days worth of attempts, we gave up. Moral of
story: if you reside in an urban area or close to a Sega.net server, youll probably
be able to play NFL2K1 online. (And love it, from what I can tell). But if youre
not, you may well experience insuperable technical difficulties. Caveat emptor.
But despite our disappointing experience with online play, we are herewith prepared to
proclaim NFL2K1 the official gold standard of video football games. Theres never
been a better NFL game, andeven with the pending release of the PS2 version of
Maddenwe doubt a better one will come along anytime soon. Probably not until NFL2K2.
--Rick Fehrenbacher |