Sony, and PlayStation titles in general, takes a lot of flack for
being more "adult oriented." Of course any adult with a PlayStation knows that
the best thing about the system is the huge variety of titles, ranging from the mature to
the grossly immature, the cerebral to the visceral, the educational to the stupifying.
Sony has brought together elements of the best PlayStation titles in Ape Escape, and
created an incredible game that has a wide range of appeal.
Of course, the key to their
success is an age-old secret that has always been guaranteed to attract a huge
cross-section of any potential audience: monkeys, and lots of them. In Ape Escape you play
Spike, the appropriately coiffed average kid turned monkey hunter, who must travel through
time to stop Specter, a monkey of pure evil who is struggling to change the course of
evolution and enslave humanity. He has acquired the Professor's super-intelligence helmet,
and equipped legions of monkeys with similar helmets to help him in his plot. Spike is
based out of the Time Station, where Natalie and the Professor blip him in and out of
different epochs of the past. They also provide Spike with different gadgets that are both
way cool and very helpful.
So the
concept is easy to grasp: catch the monkeys and save the world as we know it. You bounce
back and forth through prehistoric lava levels, beach levels, castle levels, snow levels,
and eventually modern city levels. There are 25 levels in all, and they are all quite
large and interesting to explore. Like many level-based adventure games, you must return
to each level to complete it entirely. The level design is great. To navigate the levels
you must use all of your gadgets, and on some levels there are rowboats and tanks hanging
around that you can jump into and use. This gives each level a unique feel.
But Ape
Escape is not really about the story or cool levels. No, this game is all about the play.
Ape Escape incorporates the most incredible control system I have ever used. A Dual Shock
controller is required to play, and you use every button to do something different. The
control pad moves your camera, the left analog stick moves Spike (and you can crawl if you
push the stick in as you move), the right analog stick controls your gadget, the X, O,
Square and Triangle buttons switch between gadgets, the right buttons control jumping, the
left buttons control look and camera-snap functions, and the start and select buttons
access extensive play menus. Yeah, this is a nightmare for all those people who still
complain that consoles have too many buttons, but it's a blast to play. Control is quite
natural, moving with the left stick and attacking with the right. It's kind of like
Apocalypse, where movement and attack were done almost the exact same way, or, for those
arcade classic types out there, Robotron.
On the levels where you can get into the raft or tank you must use both analog sticks
to control the vehicle. In the raft you must rotate the two joysticks in a pattern that
emulates rowing. It's tricky at first, but I quickly got used to it. To steer the tank you
move each stick either forward or back, and the tank moves with basic left and right tread
movements. Many tank games have incorporated this movement, so it was quite easy to pick
up.
The gadgets are also a lot
of fun to play with. You begin with a Time Net and Stun Club. The Time Net catches monkeys
and sends them to the Time Station so they can be rehabilitated. The Stun Club is great
because it's really a light saber that doesn't slice through the monkeys. It just knocks
them down for a second so you can net 'em. As the game progresses you acquire six other
gadgets: the Water Net lets you catch monkeys in the water, Monkey Radar locates the
direction of monkeys and can let you view them on a monitor live via satellite, the
Slingback Shooter is a slingshot that shoots three types of ammo, the Super Hoop allows
you to get a turbo boost, the Sky Flyer is a propellor that lets you jump higher and glide
further, and the RC Car can get in small places to hit switches and scare out monkeys.
Catching monkeys is quite tricky, and you have to be creative in how you use each of
the gadgets you have at your disposal. Sometimes it pays off to sneak up on them
Tenchu-style and catch them off guard. Occasionally the monkeys are in hard or impossible
to reach places, and you'll have to figure out a way to knock them to a more accessible
location. Oftentimes the dang little monkeys are just damn mean and will shoot you with
heat-seeking missiles or slap you around or both.
But that's the
other thing about Ape Escape. It's got high energy play, will keep you in front of it for
hours, and is quite cool, but it's also very wholesome. Your life is gauged in cookies,
which will not only give you the serious munchies, but also makes it so that you never
really die you just lose your cookies. You also never kill any monkeys. You catch
them and release them from Specter's control. You can view a picture and the stats for
each monkey you catch in your Monkey Book, which really makes them individuals. The only
things that you really kill are fantasy monsters that go poof! when you whack them and
spit out coins and cookies. You blow up a lot of machinery that is being used for evil,
but that's okay. Action is oriented around figuring out how to get to each part of the
level and catching monkeys.
As if all this
weren't enough, Ape Escape even contains three mini-games. In the Time Station there is an
arcade room. If you collect enough Specter coins, which are special coins that are usually
hidden or in difficult locations, the games will open up and you can play them from then
on. The first is Ski Kidz, a skiing game that uses the two analog sticks to control your
skier's feet. Available characters are from the main game, and for the most part this
mini-game is a throwaway. After fifteen minutes I had played all of the tracks and a
handful of the characters, and I was thoroughly unimpressed. The next game, Specter
Boxing, was much better. You use the sticks to control each arm of your boxing monkey. The
final game to unlock is Galaxy Monkey, which is great. The game is very much like
Asteroids, and one stick controls your movement while the other fires laser beams at bad
things attacking you. All of the mini-games are playable by up to two players, adding a
much needed versus mode to the otherwise single player Ape Escape.
So Ape
Escape is almost the perfect game for all ages. It's engaging, upbeat, humorous, and
insanely fun to play. Unfortunately, it lacks some of the finishing touches that would
make it a truly great game. The graphics are not the greatest, but would be plenty
adequate if not for the horrendous clipping problem. Floors, walls, even whole buildings,
trees or mountainsides blink in and out of existence. To further complicate the problem
are fairly typical difficulties with the camera tracking. Although extensive camera
controls are built into the game, in some of the tight areas it is tough to get a good
view. While you'll curse the camera and clipping throughout the game, it is not bad enough
to make you quit.
Another area that Ape Escape falls short in is sound. The story is told through
dialogue, and the voice acting is not bad, but the game sound effects could be much
better. There are only a few different sounds for the monkeys, and none of them sound like
actual monkey vocal recordings. I would imagine that it would be possible to have a much
greater range of better monkey samples in the game, and that would make the play much
better.
Overall, Ape Escape is an amazing acheivement. The game has gotten great reviews so
far, but has not been marketed as heavily as some games this summer. Don't take the
silence as a bad sign. This game is definitely groundbreaking and a shining example that
the PlayStation still has a few surprises for us.
--Shawn Rider