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![]() The basic storyline goes like this: Laura, our hero, is flying on a plane. We dont know why shes there, but she gets chatted up by this suave guy named David. During their conversation, a couple of terrorists stand up and begin to take the plane hostage. At the same time, theres some creepy guy chanting some stuff about the "shadow" in another part of the plane. The terrorists shoot some folks, and then a meteor smashes into the plane. Yup, a meteor. The plane crashes in the Canadian Northern Territories, and there are few survivors. When you begin the game, you wake in a cabin with a poet named Kimberly. Kimberly says she found you in the snow, eight days after the crash. Laura has no recollection of the past, and as you help her through the game, she recovers her lost memory. The game progresses through a fairly typical storyline involving genetic mutation, lots of creepy monsters, some really shocking and disturbing scenes, and, of course, a battle to save the planet.
I fall in the adventurous category when it comes to new trends in gaming. To some extent all gamers do we wouldnt have so many new genres and styles of game were it not for the innate desire to explore the possibilities of the interactive experience. Still, we often find ourselves setting up genre conventions without consciously registering it, and are dissapointed when those conventions are not lived up to. Case in point: Role Playing Games, one of the genres covered by D2. The classic RPG has you controlling a fairly typical epic hero; he comes from noble birth but probably doesnt know it yet, must go on a journey where he fights the ills of the world disguised as nasty monsters, and returns home changed and better for the experience. As far as the game structure goes, a few things are consistent over the vast majority of RPG titles. Conventions such as the City Screen, the World Map, a magic system, a fighting system, an NPC who betrays the protagonist, a love interest, a villain, and most importantly a skill and level system for character advancement. These are the things we expect from a game, and often we are really upset when we dont get them.
When indoors, the game works much like a first person, point-and-click, FMV game. You use the directional pad to focus on different objects, and zoom in or out. Your action button uses or picks up an item. While its sometimes frustrating to be "on rails" whenever youre in a room, it does help move the game along. You dont spend forever clicking on every object in the room when you get stuck, so its usually easy to discover what you missed or verify theres nothing left to see. I associate point-and-click titles with FMV games, which focus more on the story, cutscenes, and movie clips than actual gameplay. D2 is similar in that the story is very much foregrounded, and some cutscenes and cinema sequences run up to a half hour long. Because of the emphasis, it seems fitting to have a portion of the game that hearkens back to other FMV oriented titles.
As you run around the snowy mountains, youll encounter some nasty mutants who want to kill you. When these encounters happen, the game switches to first person shooter mode. You eventually gather the sub-machine gun, a shotgun, a handgun, and the assault rifle to make killing baddies easier. When battling, a target appears on the screen, and you try to shoot the monsters. In addition, you have quick buttons, X and B, that will light up on the screen to indicate a monster in that direction. Press the corresponding button and youll instantly face the enemy. You can access your meat and first aid sprays while fighting, so battles are never too tough as long as you remember to keep refilling.
All of these modes compile together to make a really interesting game that doesnt have you taping down buttons to get through menus quicker. In addition to the creative play mechanics, D2 pushes the boundaries of "mature" games. This is, by no means, a game for small children. The airplane takeover in the opening FMV contains some beautifully rendered graphic violence, and it doesnt stop there. Along the way there are tons of tentacle monsters doing what tentacle monsters do best illustrating graphic and disturbing scenes full of sexual innuendo. Sometimes, when fighting monsters in the first person mode, the amount of gore on the camera really obscures the action. And get this theres nudity. Its not really sexual nudity, but it is fully rendered nekkid lady. Of course, she has a big tentacle thing growing out of her stomach, but that contributes to the freakiness.
So why only four stars? While D2 is an amazing accomplishment, it does leave me wanting a little more. The game modes change abruptly, and I would often get disoriented after finishing a battle. This probably isnt a problem so much with the mode switches, but more with the similarity of the settings (snowy mountains are easy to get lost in, you know) and the bare bones map. The game also doesnt have many options you can adjust. There is no way to change controls, and you cant even go to reverse polarity when in first person mode. That really threw me off for awhile. And, as with most good action-adventure, story-based games, it is way too short. First time through takes about 12 hours, and a lot of that is watching a movie. Sure, its a pretty cool movie, but the replay incentive isnt really there.
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